Difference between revisions of "User:Zharmad"
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We are gamers. | We are gamers. | ||
+ | |||
+ | Notes for modding, balancing and wiki editing: GameEntityReferenceData.csv is automatically placed in PlayerData after the game is started. | ||
+ | |||
+ | ----- | ||
+ | |||
+ | Wiki playground below. | ||
+ | |||
+ | Here are the basic ship types, according to their unique ship icons in-game. | ||
+ | {| {{AIWarTableHeader}} | ||
+ | ! Fleet Roles !! Sub-types !! Ship list | ||
+ | |- | ||
+ | ! scope="row" rowspan="8" style="background:#f0f0d0;font-size:bigger" | {{AI_War_2_Icon|name=Strikecraft|icon=Fighter|label=yes}} | ||
+ | | Role: Slowing enemies | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Spider}}: stronger engine damage. | ||
+ | {{AI_War_2_Icon|label=y|name=V-Wing|icon=Fighter}}: weaker engine damage. Damage bonus against weak engines. | ||
+ | |- | ||
+ | | Role: Wormhole attack | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Pulsar Tank|icon=SpaceTank}}: damage bonus when exiting wormholes (and fleet?). | ||
+ | {{AI_War_2_Icon|label=y|name=Raider}}: immunity to speed-related maluses. | ||
+ | {{AI_War_2_Icon|label=y|name=Stingray}}: damage bonus against units under bubble forcefields. | ||
+ | {{AI_War_2_Icon|label=y|name=Vanguard|icon=Armor_Ship}}: damage reduction from enemies when exiting wormholes. | ||
+ | |- | ||
+ | | Role: Ambush | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Raptor}}: damage bonus if the target has recently appeared in the system. | ||
+ | |- | ||
+ | | Role: Sniping | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Sentinel Frigate|icon=SentinelFrigate}}: cloak reveal. No damage bonus. | ||
+ | {{AI_War_2_Icon|label=y|name=Stingray}}: damage bonus against very fast targets | ||
+ | |- | ||
+ | | Role: TBD | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Ablative Gatling|icon=AblativeGatling}}: damage bonus against targets with high albedo. | ||
+ | {{AI_War_2_Icon|label=y|name=Agravic Pod|icon=AgravicPod}}: cloaked. Damage bonus against strong engines. | ||
+ | {{AI_War_2_Icon|label=y|name=Autocannon Minipod|icon=AutocannonMinipod}}: cloaked. Damage bonus against high armor. | ||
+ | {{AI_War_2_Icon|label=y|name=Fusion Bomber|icon=Bomber}}: all damage applied directly to hull, ignoring shields. Further damage bonus if enemy shields are still strong. | ||
+ | {{AI_War_2_Icon|label=y|name=Eyebot}}: cloaked. Damage bonus against enemies with weak reactors (energy use). | ||
+ | {{AI_War_2_Icon|label=y|name=Parasite}}: enemies that have been damaged by this ship will be raised as an automated ally if it dies. | ||
+ | {{AI_War_2_Icon|label=y|name=Space Plane|icon=SpacePlane}}: damage reduction from enemies far away. | ||
+ | |- | ||
+ | | Role: Melee | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Vampire Claw}}: cloaked. Leeches life from enemies. | ||
+ | {{AI_War_2_Icon|label=y|name=Vicious Metabolizing Gangsaw|icon=VorticularCutlass}}: self damaging unit, but converts its damage into metal income | ||
+ | |- | ||
+ | | Role: Guided bombs | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Auto Bomb|icon=AutoBomb}}: explodes on contact to deal area damage. | ||
+ | |- | ||
+ | | AI only | ||
+ | | | ||
+ | {{AI_War_2_Icon|label=y|name=Etherjet|icon=EtherJet}}: cloaked. Carries a tractor to snag enemies. | ||
+ | |- | ||
+ | ! scope="row" rowspan="1" style="background:#f0f0d0;font-size:bigger" | {{AI_War_2_Icon|label=y|name=Corvettes|icon=Corvette}} | ||
+ | | TBF | ||
+ | | | ||
+ | * TBF | ||
+ | |- | ||
+ | ! scope="row" rowspan="1" style="background:#f0f0d0;font-size:bigger" | {{AI_War_2_Icon|label=y|name=Frigates|icon=Starship}} | ||
+ | | TBF | ||
+ | | | ||
+ | * TBF | ||
+ | |} |
Latest revision as of 00:20, 5 August 2019
We are gamers.
Notes for modding, balancing and wiki editing: GameEntityReferenceData.csv is automatically placed in PlayerData after the game is started.
Wiki playground below.
Here are the basic ship types, according to their unique ship icons in-game.