Difference between revisions of "AI War 2:Botnet Golem"
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{{AI War 2 Ship:Botnet Golem}} | {{AI War 2 Ship:Botnet Golem}} | ||
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==Techs== | ==Techs== | ||
− | *None, | + | *None, upgraded via direct upgrade only. |
==Weapons== | ==Weapons== | ||
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* If the target has mass of at least 2 tX, then the above weapon deals 0x damage to the target. | * If the target has mass of at least 2 tX, then the above weapon deals 0x damage to the target. | ||
;'''LIMITED TARGETS''' | ;'''LIMITED TARGETS''' | ||
− | *Can only target | + | *Can only target mobile units. |
;'''MULTI-SHOT''' | ;'''MULTI-SHOT''' | ||
*Up to 80 shots can be fired at a time. Only one shot can be fired per target, but each shot does the full damage listed above. | *Up to 80 shots can be fired at a time. Only one shot can be fired per target, but each shot does the full damage listed above. | ||
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*This unit has a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole. | *This unit has a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole. | ||
;'''ZOMBIFICATION''' | ;'''ZOMBIFICATION''' | ||
− | *The above does 15,000/ | + | *The above does 15,000/21,000/31,500/42,000/?/?/? Zombification Damage if the target is a mobile combatant (except some immune). If at least 10,000 zombification damage has been done to the target when it dies, then this ship's faction gains an allied copy of that target. The zombie will move and attack on its own. |
==Upgrades== | ==Upgrades== | ||
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|- | |- | ||
! III | ! III | ||
− | | | + | | 2,100,000 || 1,050,000 || 504,000 (80x 6,300) || 1 || 48 |
|- | |- | ||
! IV | ! IV | ||
− | | | + | | 3,000,000 || 1,500,000 || 672,000 (80x 8,400) || 1 || 66 |
|- | |- | ||
! V | ! V | ||
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|} | |} | ||
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[[Category:AI War 2: Golems]] | [[Category:AI War 2: Golems]] |
Latest revision as of 11:18, 4 May 2022
Botnet Golem Stats | ||||||||||
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Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
5,000,000 | 50,000 GW | 1 | 25 | 1,200,000 (I) | 600,000 (I) | 1,000 | 190mm | 18 gx | 0.8 | 11 tX |
Botnet Golem Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
240,000 (80x 3,000) (I) | 2s | 80 | 8,000 | 120,000 (I) | 120,000 (I) |
Flagship able to inhale entire enemy fleets and turn them into allied zombies. Cannot attack structures or anything larger than Strikecraft.
Contents
Techs
- None, upgraded via direct upgrade only.
Weapons
- Insanity Inducer
- 80 x 3,000 Damage, 240,000 total Damage, Reload Speed of 2s, 8,000 range.
- Only 1 shot/target, but each deals full damage.
Abilities
- ATTACK PENALTY
- If the target has mass of at least 2 tX, then the above weapon deals 0x damage to the target.
- LIMITED TARGETS
- Can only target mobile units.
- MULTI-SHOT
- Up to 80 shots can be fired at a time. Only one shot can be fired per target, but each shot does the full damage listed above.
- SPEED BOOSTER
- This unit has a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole.
- ZOMBIFICATION
- The above does 15,000/21,000/31,500/42,000/?/?/? Zombification Damage if the target is a mobile combatant (except some immune). If at least 10,000 zombification damage has been done to the target when it dies, then this ship's faction gains an allied copy of that target. The zombie will move and attack on its own.
Upgrades
Mark Level | Hull | Shields | Weapon | Cap | Strength |
---|---|---|---|---|---|
I | 1,200,000 | 600,000 | 240,000 (80x 3,000) | 1 | 25 |
II | 1,500,000 | 750,000 | 336,000 (80x 4,200) | 1 | 33 |
III | 2,100,000 | 1,050,000 | 504,000 (80x 6,300) | 1 | 48 |
IV | 3,000,000 | 1,500,000 | 672,000 (80x 8,400) | 1 | 66 |
V | ? | ? | ? | 1 | ? |
VI | ? | ? | ? | 1 | ? |
VII | ? | ? | ? | 1 | ? |