Difference between revisions of "Skyward Collapse:Resources"
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TinyCoyote (talk | contribs) (Created page with '= Types = = Raw Resources = Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-resource-building will produce a particular amount of a particu…') |
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= Raw Resources = | = Raw Resources = | ||
Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-resource-building will produce a particular amount of a particular resource, even fractions of a them (e.g. "Produces 0.5 Horses per turn." means you will get 1 horse every second turn) | Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-resource-building will produce a particular amount of a particular resource, even fractions of a them (e.g. "Produces 0.5 Horses per turn." means you will get 1 horse every second turn) | ||
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Raw Resources are available to every town (and the creator itself) no matter which town created it. | Raw Resources are available to every town (and the creator itself) no matter which town created it. | ||
= Finished Goods = | = Finished Goods = | ||
Finished Goods are not actually produced rather traded on a special raw-resource to finished-good ratio when they're actually needed. (e.g. "1 Sword from 3 Iron" means your villagers could get 1 sword for each 3 irons you have) | Finished Goods are not actually produced rather traded on a special raw-resource to finished-good ratio when they're actually needed. (e.g. "1 Sword from 3 Iron" means your villagers could get 1 sword for each 3 irons you have) | ||
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Finished Goods are available to the town in which the building is in (and the creator itself if there is at least any building in any town). | Finished Goods are available to the town in which the building is in (and the creator itself if there is at least any building in any town). | ||
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Latest revision as of 16:45, 27 May 2013
Raw Resources
Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-resource-building will produce a particular amount of a particular resource, even fractions of a them (e.g. "Produces 0.5 Horses per turn." means you will get 1 horse every second turn)
Raw Resources are available to every town (and the creator itself) no matter which town created it.
Finished Goods
Finished Goods are not actually produced rather traded on a special raw-resource to finished-good ratio when they're actually needed. (e.g. "1 Sword from 3 Iron" means your villagers could get 1 sword for each 3 irons you have)
Finished Goods are available to the town in which the building is in (and the creator itself if there is at least any building in any town).
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