Difference between revisions of "AI War:1.003 Release"
m (Fixing links, replaced: [[AI War:Fleet Command → [[AI War:AI War) |
m (Add Category:AI War Release Notes) |
||
(One intermediate revision by one other user not shown) | |||
Line 26: | Line 26: | ||
[[AI War:AI War]] | [[AI War:AI War]] | ||
+ | [[Category:AI War Release Notes]] | ||
[[Category:Release Notes]] | [[Category:Release Notes]] |
Latest revision as of 10:52, 16 September 2017
-New Lightning Missiles have been added at Missile Silos.
-It is now possible for a player to build up to four EMPs at one time.
-All missiles now are immune to mines, and have scout abilities (and thus also show up in the list of scouts).
-The scouts quick-button at the bottom of the screen is now labeled "Scouts & Missiles."
-All missiles and starships are now immune to sniper shots.
-In recent releases, the numeric range in the hover text for ships was being shown as 1,000 too much on all ships (though the range indicator in the game itself—hold Z to see—was fine).
-New Armored Missles have been added at Missile Silos.
-In the last release, there was a crash bug that could be encountered when starting a game on some maps. Fixed.
-The AI is no longer allowed to cluster reinforcements in quite the same way as before, which means that they will tend to be more evenly spread apart.
-Four player games and up now get even more of a resource bonus than before.
-The AI is back to only building a single ion cannon on planets on difficulties 7 and 8.
-There is now more variance in a minority of galaxy maps, providing more variance overall.
-The map random seed is now shown on totals button hover text on the galaxy map.