Difference between revisions of "AI War 2:V-Wing"

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{{AIWar2ShipStats
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{{AI War 2 Ship:V-Wing}}
|name=V-Wing
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|hull=500
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[[Category:AI War 2: Strikecraft]]
|shields=3500
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[[Category:AI War 2: Generalist Weapon]]
|cap=60
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[[Category:AI War 2: Light Hull]]
|metal=2000
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|speed=800
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==Techs==
|albedo=0.2998046875
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*Weapon: Generalist
|mass=0.2099609375
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*Hull: Light
|energy=300
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|strength=11
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==Weapons==
|damage=20
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|salvotime=2
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;Gravitic Cannon
|dps=20
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* 90 Damage, Reload Speed 2s, Range 3,200<ref name="RangeDefault">Range is set to 0.8x (80%) of this value by default.</ref>
|capdps=1200
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|range=3800
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This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
|shotspersalvo=2
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|engine=7
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==Abilities==
|armor=60
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|old_strength=10
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;'''ENGINE-SLOWER'''
|strength_diff=1
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*Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
}}
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Particulary equipped for screening longer-ranged forces from incoming hostiles thanks to their engine-slowing ability.
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;'''ATTACK BONUS'''
Particulary equipped for screening longer-ranged forces from incoming hostiles thanks to their engine-slowing ability. Gains an enhanced shotgun at Mark 4 and above.
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*If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
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==Upgrades==
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{| class="wikitable"
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! Mark
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! Hull !! Shields !! DPS !! Cap !! Strength
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|-
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! I
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| 5,400 || 2,600 || 45 || 40 (CF) || 0.02
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|-
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! II
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| 6,800 || 3,200 || 63 || 50 (CF) || 0.03
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|-
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! III
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| 9,400 || 4,600 || 95 || 60 (CF) || 0.04
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|-
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! IV
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| 14k || 6,500 || 126 || 80 (CF) || 0.06
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|-
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! V
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| 16k || 7,800 || 162 || 100 (CF) || 0.07
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|-
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! VI
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| || || || ||
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|-
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! VII
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| 22k || 10k || 243 || 156 (CF) || 0.1  
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|}
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==Variants==
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* Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
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* Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present
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 +
==Footnotes==

Latest revision as of 15:05, 8 February 2021

V-Wing Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1800 400 GW 40 (I) 0.02 (I) 5,400 (I) 2,600 (I) 1,000 50mm 8 gx 0.3 0.21 tX
V-Wing Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
90 (I) 2 2 3200 45 (I) 1200 (I)

Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.

Techs

  • Weapon: Generalist
  • Hull: Light

Weapons

Gravitic Cannon
  • 90 Damage, Reload Speed 2s, Range 3,200[1]

This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)

Abilities

ENGINE-SLOWER
  • Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
ATTACK BONUS
  • If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.

Upgrades

Mark Hull Shields DPS Cap Strength
I 5,400 2,600 45 40 (CF) 0.02
II 6,800 3,200 63 50 (CF) 0.03
III 9,400 4,600 95 60 (CF) 0.04
IV 14k 6,500 126 80 (CF) 0.06
V 16k 7,800 162 100 (CF) 0.07
VI
VII 22k 10k 243 156 (CF) 0.1

Variants

  • Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
  • Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present

Footnotes

  1. Range is set to 0.8x (80%) of this value by default.