Difference between revisions of "AI War 2:V-Wing"
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− | {{ | + | {{AI War 2 Ship:V-Wing}} |
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− | }} | ||
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− | [[Category: | + | [[Category:AI War 2: Strikecraft]] |
+ | [[Category:AI War 2: Generalist Weapon]] | ||
+ | [[Category:AI War 2: Light Hull]] | ||
+ | |||
+ | ==Techs== | ||
+ | *Weapon: Generalist | ||
+ | *Hull: Light | ||
+ | |||
+ | ==Weapons== | ||
+ | |||
+ | ;Gravitic Cannon | ||
+ | * 90 Damage, Reload Speed 2s, Range 3,200<ref name="RangeDefault">Range is set to 0.8x (80%) of this value by default.</ref> | ||
+ | |||
+ | This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber) | ||
+ | |||
+ | ==Abilities== | ||
+ | |||
+ | ;'''ENGINE-SLOWER''' | ||
+ | *Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal. | ||
+ | |||
+ | ;'''ATTACK BONUS''' | ||
+ | *If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target. | ||
+ | |||
+ | ==Upgrades== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Mark | ||
+ | ! Hull !! Shields !! DPS !! Cap !! Strength | ||
+ | |- | ||
+ | ! I | ||
+ | | 5,400 || 2,600 || 45 || 40 (CF) || 0.02 | ||
+ | |- | ||
+ | ! II | ||
+ | | 6,800 || 3,200 || 63 || 50 (CF) || 0.03 | ||
+ | |- | ||
+ | ! III | ||
+ | | 9,400 || 4,600 || 95 || 60 (CF) || 0.04 | ||
+ | |- | ||
+ | ! IV | ||
+ | | 14k || 6,500 || 126 || 80 (CF) || 0.06 | ||
+ | |- | ||
+ | ! V | ||
+ | | 16k || 7,800 || 162 || 100 (CF) || 0.07 | ||
+ | |- | ||
+ | ! VI | ||
+ | | || || || || | ||
+ | |- | ||
+ | ! VII | ||
+ | | 22k || 10k || 243 || 156 (CF) || 0.1 | ||
+ | |} | ||
+ | |||
+ | ==Variants== | ||
+ | * Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science. | ||
+ | * Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present | ||
+ | |||
+ | ==Footnotes== |
Latest revision as of 15:05, 8 February 2021
V-Wing Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1800 | 400 GW | 40 (I) | 0.02 (I) | 5,400 (I) | 2,600 (I) | 1,000 | 50mm | 8 gx | 0.3 | 0.21 tX |
V-Wing Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
90 (I) | 2 | 2 | 3200 | 45 (I) | 1200 (I) |
Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.
Techs
- Weapon: Generalist
- Hull: Light
Weapons
- Gravitic Cannon
- 90 Damage, Reload Speed 2s, Range 3,200[1]
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
Abilities
- ENGINE-SLOWER
- Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
- ATTACK BONUS
- If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
Upgrades
Mark | Hull | Shields | DPS | Cap | Strength |
---|---|---|---|---|---|
I | 5,400 | 2,600 | 45 | 40 (CF) | 0.02 |
II | 6,800 | 3,200 | 63 | 50 (CF) | 0.03 |
III | 9,400 | 4,600 | 95 | 60 (CF) | 0.04 |
IV | 14k | 6,500 | 126 | 80 (CF) | 0.06 |
V | 16k | 7,800 | 162 | 100 (CF) | 0.07 |
VI | |||||
VII | 22k | 10k | 243 | 156 (CF) | 0.1 |
Variants
- Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
- Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present
Footnotes
- ↑ Range is set to 0.8x (80%) of this value by default.