Difference between revisions of "AI War 2:V-Wing"

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{{AI War 2 Ship:V-Wing}}
 
{{AI War 2 Ship:V-Wing}}
  
It is upgraded by the Generalist and Light Hull techs. 
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[[Category:AI War 2: Strikecraft]]
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[[Category:AI War 2: Generalist Weapon]]
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[[Category:AI War 2: Light Hull]]
  
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==Techs==
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*Weapon: Generalist
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*Hull: Light
  
 
==Weapons==
 
==Weapons==
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;Gravitic Cannon
 
;Gravitic Cannon
* 90 damage, Reload 2s, Range 4200
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* 90 Damage, Reload Speed 2s, Range 3,200<ref name="RangeDefault">Range is set to 0.8x (80%) of this value by default.</ref>
* If target's engine <22gx, slows to 0.3x speed.
 
* If target's engine <= 7gx, 3x damage.
 
  
 
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
 
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
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;'''ATTACK BONUS'''
 
;'''ATTACK BONUS'''
 
*If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
 
*If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
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==Upgrades==
 
==Upgrades==
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Mark  
 
! Mark  
! Hull !! Shields !! Weapon !! Cap !! Strength
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! Hull !! Shields !! DPS !! Cap !! Strength
 
|-
 
|-
 
! I
 
! I
| 2700 || 1300 || 60 (3x) || 30 || 0.02
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| 5,400 || 2,600 || 45 || 40 (CF) || 0.02
 
|-
 
|-
 
! II
 
! II
| 6800 || 3200 || 126 (3.5x) || 50 || 0.04
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| 6,800 || 3,200 || 63 || 50 (CF) || 0.03
 
|-
 
|-
 
! III
 
! III
| 9400 || 4600 || 189 (4x) || 60 || 0.06
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| 9,400 || 4,600 || 95 || 60 (CF) || 0.04
 
|-
 
|-
 
! IV
 
! IV
| 14k || 6500 || 252 (4.5x) || 80 || 0.08
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| 14k || 6,500 || 126 || 80 (CF) || 0.06
 
|-
 
|-
 
! V
 
! V
| 16k || 7800 || 324 (5x) || 100 || 0.1
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| 16k || 7,800 || 162 || 100 (CF) || 0.07
 
|-
 
|-
 
! VI
 
! VI
| 19k || 9100 || 378 (5.5x) || 120 || 0.11
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| || || || ||
 
|-
 
|-
 
! VII
 
! VII
| 22k || 10k || 486 (6x) || 120 || 0.13
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| 22k || 10k || 243 || 156 (CF) || 0.1
 
|}
 
|}
  
==Variations==
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==Variants==
* Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present.  
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* Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
 
* Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present
 
* Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present
  
[[Category:AI War 2: Strikecraft]]
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==Footnotes==

Latest revision as of 15:05, 8 February 2021

V-Wing Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1800 400 GW 40 (I) 0.02 (I) 5,400 (I) 2,600 (I) 1,000 50mm 8 gx 0.3 0.21 tX
V-Wing Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
90 (I) 2 2 3200 45 (I) 1200 (I)

Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.

Techs

  • Weapon: Generalist
  • Hull: Light

Weapons

Gravitic Cannon
  • 90 Damage, Reload Speed 2s, Range 3,200[1]

This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)

Abilities

ENGINE-SLOWER
  • Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
ATTACK BONUS
  • If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.

Upgrades

Mark Hull Shields DPS Cap Strength
I 5,400 2,600 45 40 (CF) 0.02
II 6,800 3,200 63 50 (CF) 0.03
III 9,400 4,600 95 60 (CF) 0.04
IV 14k 6,500 126 80 (CF) 0.06
V 16k 7,800 162 100 (CF) 0.07
VI
VII 22k 10k 243 156 (CF) 0.1

Variants

  • Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
  • Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present

Footnotes

  1. Range is set to 0.8x (80%) of this value by default.