Difference between revisions of "Bionic Dues:Wishlist"
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*when rey's ability is triggered, show some msg box or some hint. atm it is so descrete that I sometimes didn't even notice that I already got killed once... maybe just the counter chance colour? I don't know just an idea | *when rey's ability is triggered, show some msg box or some hint. atm it is so descrete that I sometimes didn't even notice that I already got killed once... maybe just the counter chance colour? I don't know just an idea | ||
− | *transfer of item functionalities from unequipped box (similar manner) to eqipped screen box => | + | *transfer of item functionalities from unequipped box (similar manner) to eqipped screen box |
+ | => in order to ease change of equipped items from one bot to another and to compare equipped items the same way you can do it as with uneqippped items (eg. klick one from a robot and see which other equipped ones would fit an how they change the stats - on clicking unequip the item from the current robot and equip the iten on the selected robot slot (no manner if equipped or unequipped). | ||
+ | Rigth now this is a hassle - search list & robots for equipped ones, unequip the item, change to unequipped box and the designated robot, then compare the stat changes und maybe equip the robot with it or go back and re-equip the robot you took the item from. Also some kind of group functionality for items with identical stats (only differing in power consumption) could be great. Hope you get the idea. | ||
+ | Generally speaking the equipment and comparison functionalities could be improved some more - when you have lots of looted items and are searching for improvements for equipped robots, this is very time consuming. | ||
+ | |||
+ | I wouldn't go as far as proposing an item optimization manager, which automatically proposes the best item changes / combinations for a robot/slot (eg. with some kind of configurator like max 1strenght & 2range & 3capacity....)as this would take some challenge out of the game and might make it a bit too easy - this idea could just be usefull as a selectable option for unexperienced players - but for them this would work well - taking out the complexity of item optimization. |
Revision as of 21:00, 4 February 2016
Wishlist
- better way to navigate achievements screen
- score tracking for each game you finished, like a list or so
- score details at the end, sure would be nice
- when rey's ability is triggered, show some msg box or some hint. atm it is so descrete that I sometimes didn't even notice that I already got killed once... maybe just the counter chance colour? I don't know just an idea
- transfer of item functionalities from unequipped box (similar manner) to eqipped screen box
=> in order to ease change of equipped items from one bot to another and to compare equipped items the same way you can do it as with uneqippped items (eg. klick one from a robot and see which other equipped ones would fit an how they change the stats - on clicking unequip the item from the current robot and equip the iten on the selected robot slot (no manner if equipped or unequipped). Rigth now this is a hassle - search list & robots for equipped ones, unequip the item, change to unequipped box and the designated robot, then compare the stat changes und maybe equip the robot with it or go back and re-equip the robot you took the item from. Also some kind of group functionality for items with identical stats (only differing in power consumption) could be great. Hope you get the idea. Generally speaking the equipment and comparison functionalities could be improved some more - when you have lots of looted items and are searching for improvements for equipped robots, this is very time consuming.
I wouldn't go as far as proposing an item optimization manager, which automatically proposes the best item changes / combinations for a robot/slot (eg. with some kind of configurator like max 1strenght & 2range & 3capacity....)as this would take some challenge out of the game and might make it a bit too easy - this idea could just be usefull as a selectable option for unexperienced players - but for them this would work well - taking out the complexity of item optimization.