Difference between revisions of "AI War:Tachyon Beams"
(tachy emitters are blue, also, tachyon guardians over stealth emitters) |
(blue -> yellow, added a section on player detection. needs more work.) |
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− | <big>'''Why Do | + | <big>'''Why Do Yellow Come Out Of Nowhere And Hit My Ships?'''</big> |
'''Q:''' When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that? | '''Q:''' When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that? | ||
− | '''A:''' | + | '''A:''' Yellow beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole |
[[AI War:Fleet Command]] | [[AI War:Fleet Command]] | ||
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+ | <big>'''What can I as the player do about AI cloaked units?'''</big> | ||
+ | |||
+ | '''Q:''' What can the player use to detect cloaked ships? | ||
+ | |||
+ | '''A:''' The player has a few tools at his disposal. The basic unit is the Tachyon Drone, available under the 'support' build tab on command centers, and its upgrade, the Decloaker. There is a set of turrets under the 'turret' tab called Tachyon Emitters, or Cloaked Tachyon Emitters. | ||
+ | |||
+ | Some units also have a tachyon ability, most notably Tachyon Microfighters bonus ship. The Scout Starship includes a limited tachyon ability as well, making them useful as a combat support role as well as a pure scouting ship. Finally, Military command centers have emit tachyon beams in a wide radius, as well as Tachyon Warheads revealing every cloaked ship on a planet. |
Revision as of 22:26, 25 July 2011
Why Do Yellow Come Out Of Nowhere And Hit My Ships?
Q: When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that?
A: Yellow beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole
What can I as the player do about AI cloaked units?
Q: What can the player use to detect cloaked ships?
A: The player has a few tools at his disposal. The basic unit is the Tachyon Drone, available under the 'support' build tab on command centers, and its upgrade, the Decloaker. There is a set of turrets under the 'turret' tab called Tachyon Emitters, or Cloaked Tachyon Emitters.
Some units also have a tachyon ability, most notably Tachyon Microfighters bonus ship. The Scout Starship includes a limited tachyon ability as well, making them useful as a combat support role as well as a pure scouting ship. Finally, Military command centers have emit tachyon beams in a wide radius, as well as Tachyon Warheads revealing every cloaked ship on a planet.