Difference between revisions of "AI War 2:Zenith Onslaught Patch Notes"

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* Dark Zenith
 
* Dark Zenith
 
** Dark Zenith now actually spawn new planets
 
** Dark Zenith now actually spawn new planets
** First pass at DZ economy done. Totally untested and doubtless buggy as hell...
+
** First pass at DZ economy done. Can be turned on for testing, though they only do economic stuff right now
  
 
=== Version 2.031 ===
 
=== Version 2.031 ===

Revision as of 17:30, 13 May 2020

This is for alpha testing for the Zenith Onslaught. I'm using this to keep patch notes.

Version 2.033

  • Zenith Architrave
    • Give them a few new defensive structures
    • Remove some mentions of the militant dyson from notification tooltips. Thanks to Starkelp for reporting
    • Fix a bug where Golems weren't going to spawn
  • Dark Zenith
    • Dark Zenith now actually spawn new planets
    • First pass at DZ economy done. Can be turned on for testing, though they only do economic stuff right now

Version 2.031

  • Nomad Changes
    • Fix a null reference exception in the nomad planet notifier, and minor text tweaks there.
    • Don't let an AI homeworld be placed on a Nomad planet
    • Faction-specific stuff can't seed at game start time on a Nomad planet. This prevents the Dyson or ZA from being on a Nomad
    • Nomad Planets that are also player homeworlds can't be crashed into the AI
    • Nomad Planets now spawn exos in a reasonable fashion once the Nomad Planets are en route to crash. Balance levers in XML
  • Zenith Architrave
    • Give the ZA some actual units (stolen from the Dyson for now).
    • Give the ZA some golems that spawn only during the Civil War.
    • Some buffs to the ZA
  • Dark Zenith
    • New planets should now spawn when the Invasion Starts. Planet locations need work, and debugging code is still enabled for it
    • Planets can now have varying initial amounts of science. Used to make Dark Zenith planets worth extra science.
    • Start the XML for dark zenith economy.

Version 2.029

Factions open for testing: Zenith Architrave, Zenith Miners, Nomad Planets

  • Add a debug setting (in the game lobby) to make Nomad Planets move more often
  • Fix a null reference from clicking on the nomad planet notification
  • Don't let the AI homeworld be placed on a Nomad planet


Things that need testing right now

  • Check if the ZA will spawn golems during the civil war
  • Give a vague sense of whether the response to the nomad planets crashing A. works and B. is balanced.
    • Note that setting the nomads on 'fast move' will decrease the AI response significantly
  • Check that you can no longer crash your homeworld if it's on a nomad planet

Known Issues/Bug reports

  • Nomad Planets can get links to themselves (reproduction scenario needed). This hasnt been seen for a while
  • Nasty Crashes when a planet is destroyed (either by Zenith Miner or Nomad). Someone needs to test this again now.
  • Units loaded inside of a Architrave structure do not have their strength counted.
    • While a Architrave is in the game, all waves will be directed at the Architrave, and none towards the player.
  • Architrave can spawn close to each other (in one case, on adjacent planets). While not necessarily a bug, its not very interesting when they fight.
    • Should add a minimum hop distance between multiple.

Links to Faction descriptions

AI War 2: Zenith Architrave

AI War 2: Zenith Miners

AI War 2: Nomad Planets

AI War 2: Dark Zenith

Bug Reports

This section is to give an easy place for people to mention problems they are having