Difference between revisions of "AI War:Tachyon Beams"

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(Created page with '<big>'''Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?'''</big> '''Q:''' When I go through wormholes into enemy planets, sometimes I find these yellow beams coming ou…')
 
(tachy emitters are blue, also, tachyon guardians over stealth emitters)
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<big>'''Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?'''</big>
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<big>'''Why Do Blue Beams Come Out Of Nowhere And Hit My Ships?'''</big>
  
'''Q:''' When I go through wormholes into enemy planets, sometimes I find these yellow beams coming out of empty space and hitting my cloaked ships. What is that?  
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'''Q:''' When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that?  
  
'''A:''' Yellow beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Usually you can see the source of tachyon beams, but in this case you are running up against a Stealth Tachyon Beam Emitter, which is itself cloaked. If you bring some form of your own tachyon beam emitter near it, you'll be able to partially-decloak it and kill it.
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'''A:''' Blue beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole
  
 
[[AI War:Fleet Command]]
 
[[AI War:Fleet Command]]

Revision as of 18:27, 26 October 2010

Why Do Blue Beams Come Out Of Nowhere And Hit My Ships?

Q: When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that?

A: Blue beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole

AI War:Fleet Command