Difference between revisions of "Gamma-Ray Laser"
Jump to navigation
Jump to search
m (fix portrait) |
(Add reference nav) |
||
Line 14: | Line 14: | ||
Like the [[Chain Gun]], odd-numbered shots can be fired off to prepare a double shot for the next engagement, but this can be an ill-affordable use of ammo. | Like the [[Chain Gun]], odd-numbered shots can be fired off to prepare a double shot for the next engagement, but this can be an ill-affordable use of ammo. | ||
+ | |||
+ | {{BDRefNav}} |
Latest revision as of 12:35, 13 October 2013
Gamma-Ray Laser | |
---|---|
Categories | Energy Weapons |
Damage | 400 |
Range | 12 |
Ammo | 18 |
Area of effect | none |
Exos | Sniper |
Long-range energy weapon for sniping fools who come into sight. Sneak attacks! Whenever this fires with an even-numbered amount of ammo charges remaining, the enemy doesn't get a chance to respond.
Notes
Despite being nominally a sniper weapon, the Gamma-Ray Laser is also deadly in close-quarters combat due to its double-shot ability. However, its low ammo capacity means it has to be used sparingly; weaker enemies should be left to the Laser Rifle or other exos.
Like the Chain Gun, odd-numbered shots can be fired off to prepare a double shot for the next engagement, but this can be an ill-affordable use of ammo.