Difference between revisions of "AI War:Resource Efficiency"

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(Created page with '<big>'''What Do I Do About Reduced Harvester Efficiency?'''</big> '''A:''' If you're playing a single player game, there's nothing to be done. You can take as many harvester po…')
 
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<big>'''What Do I Do About Reduced Harvester Efficiency?'''</big>
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<big>'''What Do I Do About Reduced Energy Reactor Efficiency?'''</big>
  
'''A:''' If you're playing a single player game, there's nothing to be doneYou can take as many harvester points and planets as you want, and you'll continue to grow your income, but you'll have diminishing returns as you do so simply because you are getting so spread out and having so many metal/crystal producers in general.
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'''A:''' The efficiency of energy reactors goes down as you build more of the same type on a single planetThere are three types of energy reactors: Mark I, Mark II, and Mark III.  So, you can build one of each on a planet at full efficiency.
  
If you are playing multiplayer, it's important to remember that the efficiency reduction is per-playerSo, to optimize your team's income, you'll want to make sure that every player has a fairly even number of producers past a certain point.  If one player hogs all the resources, not only will that hamper their teammates, it will also make the net efficiency lower.
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If you try to build more than the efficient amount on a single planet, they will produce ''much'' less energy, but still consume the same amount of metal and crystal per secondThis is a huge waste of resources, and can majorly damage your economy.
  
'''How Is The Reduction In Efficiency Calculated?'''
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The solution is to simply spread your reactors out on the various planets you capture, or which are controlled by your alliesOnce you have 5-6 planets, you probably won't need to worry about energy much more if you have built reactors evenly across them.
 
 
The reduction is calculated based on how many producers you have overall for the given resource.  Having many metal producers will NOT affect your crystal production, and vice-versa.  The efficiency reduction is also a global effect, not something limited to just your most recent producers (though those are the ones that show the reduction)The efficiency calculation is NOT affected by the distance between harvester points or their planets, or any other factors beyond simply how many of them you have.
 
 
 
If you lose a "full efficiency" producer, don't worry about it -- the net effect to your economy is the same as if you had lost the worst of your "low efficiency" producers.  Whenever a new producer is added or lost, the efficiency balance is affected throughout your economy.
 
  
 
[[AI War:Fleet Command]]
 
[[AI War:Fleet Command]]

Revision as of 09:52, 22 September 2009

What Do I Do About Reduced Energy Reactor Efficiency?

A: The efficiency of energy reactors goes down as you build more of the same type on a single planet. There are three types of energy reactors: Mark I, Mark II, and Mark III. So, you can build one of each on a planet at full efficiency.

If you try to build more than the efficient amount on a single planet, they will produce much less energy, but still consume the same amount of metal and crystal per second. This is a huge waste of resources, and can majorly damage your economy.

The solution is to simply spread your reactors out on the various planets you capture, or which are controlled by your allies. Once you have 5-6 planets, you probably won't need to worry about energy much more if you have built reactors evenly across them.

AI War:Fleet Command