Difference between revisions of "User:Pumpkin"
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== Game Setup == | == Game Setup == | ||
− | * Minor Factions ( | + | * Minor Factions |
+ | ** Fallen Spire | ||
+ | ** Golems | ||
+ | ** Spirecrafts | ||
+ | * Players' Roles (helper, champion) | ||
* AI Plots | * AI Plots | ||
* AI Types | * AI Types | ||
Line 13: | Line 17: | ||
== Economy == | == Economy == | ||
− | * Metal (gathering, storage, limit, sharing, ...) | + | * Metal (gathering, storage, limit, sharing, scrap (link to AI), ...) |
* Energy | * Energy | ||
* Knowledge (how to gather, where to spend) | * Knowledge (how to gather, where to spend) | ||
Line 25: | Line 29: | ||
* Guardians | * Guardians | ||
* special (?) (spirecrafts, golems, ...) | * special (?) (spirecrafts, golems, ...) | ||
− | * utilities ( | + | * utilities (links to mechanisms like transport, scout, etc) |
* warheads | * warheads | ||
Line 33: | Line 37: | ||
* Turrets [HUMAN] | * Turrets [HUMAN] | ||
* Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH] | * Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH] | ||
− | * Rare (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH] | + | * Rare (+capturables?) (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH] |
== Ships mechanisms == | == Ships mechanisms == | ||
− | |||
* Cap and Mark | * Cap and Mark | ||
Line 86: | Line 89: | ||
* List of plots (same link as in game setup) | * List of plots (same link as in game setup) | ||
* List of modifiers | * List of modifiers | ||
+ | * Reprisal (link to human scrap mechanism) | ||
== Design == | == Design == |
Revision as of 03:51, 20 April 2015
I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
Contents
Game Setup
- Minor Factions
- Fallen Spire
- Golems
- Spirecrafts
- Players' Roles (helper, champion)
- AI Plots
- AI Types
- AI Difficulty (what does it influence)
- Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
- Map Style
- Map Size (and difficulty)
Economy
- Metal (gathering, storage, limit, sharing, scrap (link to AI), ...)
- Energy
- Knowledge (how to gather, where to spend)
- Hacking Progress (how to gain, link to hacking or page for hacking?)
- Supply (?)
Ships
- Fleet Ships
- Starhips
- Guardians
- special (?) (spirecrafts, golems, ...)
- utilities (links to mechanisms like transport, scout, etc)
- warheads
Structures
- Guard Posts [AI]
- Turrets [HUMAN]
- Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
- Rare (+capturables?) (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]
Ships mechanisms
- Cap and Mark
- Attack
- ammunitions and immunities
- attack multipliers
- armor (also armor piercing, etc)
- area of effect
- Health
- repair
- self attrition
- self damage
- regeneration
- vampirism
- speed
- speed boost
- gravity effect
- engine damage
- paralysis
- teleport
- cloaking
- tachyon
- cloaking booster
- cloaking super-booster
- range
- radar dampening
- close-combat
- retreat range
- reclamation
- scouting
- swallow
- boosts (?) (attack, speed, armor, ...)
- mobile shield (?) (sh.bearer, riot control, ...)
AI
- Waves (also gateraid, warp jammer, warp relay, ...)
- CPA
- Reinforcement
- Special Forces
- Threat (guarding/free behavior, general threatfleet behavior)
- Strategic Reserve
- Exogalactic Attacks
- Subcommanders
- Eyes
- AI tech (also ship unlocking mechanism)
- Planet Mark
- Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
- List of plots (same link as in game setup)
- List of modifiers
- Reprisal (link to human scrap mechanism)
Design
[all links from the current Design Philosophy list]
Strategy Guides
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]