Difference between revisions of "AI War:Getting More Knowledge"

From Arcen Wiki
Jump to navigation Jump to search
(Created page with '<big>'''How Do I Get More Knowledge?'''</big> '''Q:''' I've used up all the knowledge I have. How do I get more? '''A:''' Each individual planet will only give each player a m…')
 
Line 3: Line 3:
 
'''Q:''' I've used up all the knowledge I have. How do I get more?  
 
'''Q:''' I've used up all the knowledge I have. How do I get more?  
  
'''A:''' Each individual planet will only give each player a maximum of 2,000 knowledge. You can look at the Intel Summary in the Galaxy View to see how much knowledge you've received from each planet. If you control a planet that hasn't been exhausted, send your science lab(s) there.  
+
'''A:''' Each individual planet will only give each player a maximum of 3,000 knowledge. You can look at the Intel Summary in the Galaxy View to see how much knowledge you've received from each planet. If you control a planet that hasn't been exhausted, send your science lab(s) there.  
 +
 
 +
If you've completely exhausted all of your planets, then the general thing to do is to take an enemy planet -- you should be doing that anyway, if you can. If you can't muster the forces to take any enemy planets, then what you could do is establish a beachhead on a neutral or hostile planet you have supply to. If the planet is neutral (no AI command station) then any Science Lab can gather knowledge on that planet. Hostile planets require that you build the Science Lab Mark 3 on the hostile planet itself. The Mark 3 takes a long time to build, is immobile, and requires a lot more resources than other labs. The presence of a Mark 3 Lab also enrages the local AI, so be prepared to defend it.
 +
NOTE: The Mark 3 Lab is intended as a last resort when you cannot gain additional knowledge any other way. 
  
If you've completely exhausted all of your planets, then the general thing to do is to take an enemy planet -- you should be doing that anyway, if you can. If you can't muster the forces to take any enemy planets, then what you could do is just establish a beachhead on one, and send your science labs along for the ride. You don't have to control a planet to gain knowledge from it. You just have to protect your Science Labs while they are there.  Sending a Science Lab II, which is slower and more expensive than the regular Science Lab, is necessary on really heavily defended planets (such as those with Ion Cannons).
 
  
 
[[AI_War:Fleet_Command]]
 
[[AI_War:Fleet_Command]]

Revision as of 13:56, 25 October 2010

How Do I Get More Knowledge?

Q: I've used up all the knowledge I have. How do I get more?

A: Each individual planet will only give each player a maximum of 3,000 knowledge. You can look at the Intel Summary in the Galaxy View to see how much knowledge you've received from each planet. If you control a planet that hasn't been exhausted, send your science lab(s) there.

If you've completely exhausted all of your planets, then the general thing to do is to take an enemy planet -- you should be doing that anyway, if you can. If you can't muster the forces to take any enemy planets, then what you could do is establish a beachhead on a neutral or hostile planet you have supply to. If the planet is neutral (no AI command station) then any Science Lab can gather knowledge on that planet. Hostile planets require that you build the Science Lab Mark 3 on the hostile planet itself. The Mark 3 takes a long time to build, is immobile, and requires a lot more resources than other labs. The presence of a Mark 3 Lab also enrages the local AI, so be prepared to defend it.

NOTE: The Mark 3 Lab is intended as a last resort when you cannot gain additional knowledge any other way.   


AI_War:Fleet_Command