Bionic Dues:Basic Gameplay
Contents
City Map
Port City
Welcome to beautiful Port City, administered by your very own Maxitrode(tm) Corp. Tourists are advised that there may be a slight problem with a robot uprising in the southern region the city.
Notes
It's great season to hunt. The weather is perennially sunny with light cloud cover, with temperatures topping out at ~10000 at moments but otherwise remains at a relaxing 80.
Trivia: there were originally more city layouts planned for before release, but these have been out on hold.
Your Exos
The player takes the role of a surviving pilot, who is trained to control a team of 4 Exos to combat the rising rebellion. As a rogue-lite, you will be constantly exploring locations around the city, fighting the army there, and finding new loot to upgrade.
The Robot Army
A numerous army of misfits and behemoths. There exists 47 types of bots in the base game, ranging from the relatively insignificant Dumbot to the practically invulnerable Doombot. Your task in quelling the uprising does not involve destroying every rebel in the city - their numbers are endless, being fuelled by the city's manufacturing sector. It is enough to bleed them dry, force their hand into an assault upon your HQ, then crush their morale with a successful final stand.
Robot Manufacturing
A fancy little number at the bottom of the screen enumerate the current capacity for the Robot Army to fill their ranks. Each day, more assembly lines will be converted into making more Bots. This number does not represent the number of Bots to be spawned each day, but a budget that will be spent. Each Bot will cost the army a certain number of points.
Note that completing a Factory mission will not affect this number. Factories you have been authorised to destroy are responsible for upgrading the stats of existing Bots, represented by their Level.
Game Difficulty
Most players will have a satisfactory romp on Normal Difficulty. Turning up the heat increases the speed at which the Robot Army gain levels, the already exorbitant prices, and a host of other potentially nasty ingredients. The lowest foes will become your equal at Misery.
Missions
These are the mission types encountered in a given base game. The loot quality obtained by successfully completing the mission is being filled out in the notes section. For comparison, small loot containers generally give you white/green parts, while large loot containers generally give you green/blue parts. The sequence for the loot in increasing value is White, Green, Blue, Purple, Orange.
A player can rarely obtain a higher quality of the loot than recorded. Consider yourself fortunate.
Mission Icon | In-game description | Notes |
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Not playable | ||
Your exos embark from here, and this is where your body resides in a comfortable pilot command computer. | ||
Beneficial Missions | ||
Creeping through an infested office building sounds like fun and profit, right? Well, there's plenty of profit: 4x the usual number of small loot containers. But fun? Well, the place is filled with mines and tripwires. Destroy the energy reactor in the facility to win the mission. | Parts quality: Green. Large number of small loot containers (~8). | |
One of the human armories that the bots took over. Reach the armory structure inside the building in order to score some high-quality weapon parts. | Parts quality: Blue. | |
Hulls and shields, shields and hulls. That's all they used to make in this place. Now it's in bot hands. But if you take it back, you'll get some high-quality shield parts. | ||
Power is the lifeblood of the city, the bots, your exos... you name it. This experimental research facility was once devoted to figuring out new ways to cram more power into smaller and smaller spaces. The bots control it now, but if you capture it you're sure to find some high-quality reactor parts. | ||
Legs and wheels are a pain, you know? Friction with the ground, robots tripping down stairs, and so on. Decades ago, scientists threw up their hands at the bipedal-bot problem, and just started throwing hover thrusters on everything. The first bots with thrusters were, ah, a bit dangerous. But propulsion systems of all sorts have been steadily improving over the years, and here is where you can find the latest and greatest high-quality propulsion gear. | ||
Once one of our finest scientific installations, this is now reduced to a dark hole filled with bots. Make your way to the science station to capture some high-quality computer parts. | Parts quality: Blue. No/few hackable loot containers. | |
The bots captured this parts fabricator plant, which produces internal upgrades that work for our exos. If we capture it back, we'll get twice as many parts as usual from completing this mission. | ||
An infested datacenter filled with 3x the usual number of locked doors with loot behind them. Have your hacker tools ready if you want to make the most of this mission! Destroy the energy reactor in the facility to win. | ||
A cryo lab has been taken hostage by bot forces! A number of occupied cryopods are in great peril. For each one that is still alive at the end of the mission, you'll be rewarded with a piece of loot -- however, be warned that bots are inclined to fire on the cryopods even before they fire on you.
To win the mission, you must kill all of the bots in it. |
Parts quality: up to 10 Green
| |
The Bahamut Device is a mysterious and wonderful thing. You want what it can give you. Go here. Now. Go on! | Parts quality: Purple | |
Neutral Missions | ||
Barricades are everywhere, all of the objects lying around have been rigged to blow, and there are several reactors for you to boomify. We out! | ||
The bots have been digging out and reinforcing the sewers again. Not much cover down there, and no relief in the form of ammo chests or shield recharge stations. Destroy all the bots to win. | ||
This twisty building is in the clutches of a deadly MurderBot. MurderBot hulls are far too strong for your weapons to break, so you'll need to find the large command computer in the facility to shut them down and win the mission. Run fast! | ||
Would be your run-of-the-mill missions, except for the loose power emitters nearby. All attacks from all exos and bots are increased 10x in potency, so don't get seen! Find and destroy the reactor to win. | ||
Destroy all the robots here to clear the blockade (if you fail, they'll reinforce back to full strength). This should be a very easy one -- but it still will take a day to complete, and there's barely any loot here.
Make sure there's something on the other side of this blockade that is worth getting to, or look elsewhere for a better mission. |
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Strategic Missions | ||
Vital to our cause -- but only if you've messed up, pilot. The construction vehicle and supplies we can salvage from this area will let us repair one health point of our HQ if it is damaged. If our HQ is not damaged, it's mostly a waste to come here. | ||
Sometimes the only solution to a problem is to go next door and blow up a really big fuel tank. All the missions connected to this one will be destroyed if you win. | ||
VERY DIFFICULT: Not a good idea to attempt until there are only 30-40 days remaining or fewer.
Key intel! We've discovered where a couple of their largest Boss style bots are located. We can airdrop you in to assassinate them, and any bosses you kill will not have to be fought at the end of the game. You can locate the bosses by their bluish color on sensors, as opposed to the usual gold. |
Parts quality: Green
| |
VERY DIFFICULT: Not a good idea to attempt until there are only 30-40 days remaining or fewer.
Now's our chance to strike THEM preemptively for a change. A large portion of their gathering forces are here; we can airdrop your exos in so that you can tear them apart. All-out victory is unlikely, so don't expect much in the way of loot; but every bot you kill here will be one less bot you have to face when their army attacks later on. |
||
Excellent -- we've discovered one of the factories where they make the bots. There are a number of fabrication machines on the factory floor. Each one you destroy will reduce the level of a random final-battle robot by 1! Even better, most bots will not level-up at the end of this day if you manage to win this mission by destroying every last fabricator! | Parts quality: Green | |
There's no one central intelligence behind the bots, so they've set up a number of these command centers. We can't break them down by attacking these, but we can find some great gear AND we can provoke them into attacking us five days sooner. That's five days fewer for them to prepare, but that cuts both ways. If we're currently ahead of them, we might want to consider it. If we're behind in this little arms race, we might want to give this a wide berth. | Parts quality: Orange | |
This is where we make our final stand! However many times it takes, either we eradicate all of their forces (which may exceed what can show up in the mission at any given time), or our HQ health gets whittled down to zero and we lose.
We've evacuated the top level of our HQ, and it's time for your exos to go in alone and do their duty. This is the final war you've been preparing for! |