AI War 2:V-Wing
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V-Wing Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1800 | 400 GW | 40 (I) | 0.02 (I) | 5,400 (I) | 2,600 (I) | 1,000 | 50mm | 8 gx | 0.3 | 0.21 tX |
V-Wing Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
90 (I) | 2 | 2 | 3200 | 45 (I) | 1200 (I) |
Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.
Contents
Techs
- Weapon: Generalist
- Hull: Light
Weapons
- Gravitic Cannon
- 90 Damage, Reload Speed 2s, Range 4,200
- If target's engine <22gx, slows to 0.3x speed for 5s.
- If target's engine <=7gx, 3x damage.
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
Abilities
- ENGINE-SLOWER
- Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
- ATTACK BONUS
- If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
Upgrades
Mark | Hull | Shields | Weapon | Cap | Strength |
---|---|---|---|---|---|
I | 2,700 | 1,300 | 60 | 40 (CF) | 0.02 |
II | 3,400 | 1,600 | 84 | 50 (CF) | 0.02 |
III | 4,700 | 2,300 | 126 | 60 (CF) | 0.03 |
IV | 6,750 | 3,250 | 168 | 80 (CF) | 0.04 |
V | 8,100 | 3,900 | 216 | 100 (CF) | 0.05 |
VI | 9,450 | 4,550 | 252 | 120 (CF) | 0.06 |
VII | 11,000 | 5,200 | 324 | 120 (CF) | 0.07 |
Variants
- Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
- Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present