AI War 2:Zenith Onslaught Patch Notes
Revision as of 21:51, 18 May 2020 by BadgerBadgerTemp (talk | contribs) (→Things that need testing right now)
This is for alpha testing for the Zenith Onslaught. I'm using this to keep patch notes.
Contents
Beta 2.043
- Dark Zenith
- Can now actually invade the galaxy. "Open" for stability testing. No attempt at balance or unit creation has been made.
- Zenith Miners
- Now have notifications
- Nomads and Zenith Miners
- Planets should now be properly destroyed
Beta 2.042
- Zenith Architrave
- Give them a few new defensive structures
- Remove some mentions of the militant dyson from notification tooltips. Thanks to Starkelp for reporting
- Fix a bug where Golems weren't going to spawn
- Dark Zenith
- Dark Zenith now actually spawn new planets
- First pass at DZ economy done. Can be turned on for testing, though they only do economic stuff right now
Version 2.031
- Nomad Changes
- Fix a null reference exception in the nomad planet notifier, and minor text tweaks there.
- Don't let an AI homeworld be placed on a Nomad planet
- Faction-specific stuff can't seed at game start time on a Nomad planet. This prevents the Dyson or ZA from being on a Nomad
- Nomad Planets that are also player homeworlds can't be crashed into the AI
- Nomad Planets now spawn exos in a reasonable fashion once the Nomad Planets are en route to crash. Balance levers in XML
- Zenith Architrave
- Give the ZA some actual units (stolen from the Dyson for now).
- Give the ZA some golems that spawn only during the Civil War.
- Some buffs to the ZA
- Dark Zenith
- New planets should now spawn when the Invasion Starts. Planet locations need work, and debugging code is still enabled for it
- Planets can now have varying initial amounts of science. Used to make Dark Zenith planets worth extra science.
- Start the XML for dark zenith economy.
Version 2.029
Factions open for testing: Zenith Architrave, Zenith Miners, Nomad Planets
- Add a debug setting (in the game lobby) to make Nomad Planets move more often
- Fix a null reference from clicking on the nomad planet notification
- Don't let the AI homeworld be placed on a Nomad planet
Things that need testing right now
- Multiple ZAs for the civil war
- Test that they spawn golems
- How does ZA balance feel? Do they feel impactful?
- Zenith Miners are open for testing! No restrictions. Turn em on and see what happens!
- Nomad planets are open for testing. No restrictions. Turn em on and see what happens!
- DZ can be turned on and they will invade the galaxy. Please turn these on and watch for exceptions
Known Issues/Bug reports
- Architrave can spawn close to each other (in one case, on adjacent planets). While not necessarily a bug, its not very interesting when they fight.
- Should add a minimum hop distance between multiple.
Links to Faction descriptions
Bug Reports
This section is to give an easy place for people to mention problems they are having