AI War 2:Post Completion

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Reporting Bugs

  • Any bugs or requests should go to our mantis bugtracker
    • If you need to submit log files, those can generally be found under your PlayerData folder in the folder your game is installed in. The most relevant one is called ArcenDebugLog.txt. You can send us the whole thing, or just strip out relevant parts.
    • In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
      • Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\AIWar2\Player.log
      • macOS: ~/Library/Logs/Arcen Games, LLC/AIWar2/Player.log
      • Linux: ~/.config/unity3d/Arcen Games, LLC/AIWar2/Player.log

What's this phase all about?

We finally got out of the endless beta of The Great Refactor, and DLC1 has been majorly beefed-up and multiplayer is better than ever. That said, multiplayer is still in the very last stages of its own beta.

With this new phase, we have fully shifted back to working on DLC3 (The Neinzul Abyss), which will be the final DLC for the game. The various remaining kickstarter items will also be taken care of, plus some other bits that we just always wanted to add for the game, and after that we'll be moving on to other projects aside from bugfixes and balance tweaks and modder-support throughout 2022.

The target release for DLC3 is in April of 2022, and that is when we'll also have the AI War 2 Complete Edition. After that, it will just be fixing material defects, and supporting modders. We expect it to have a long life if AI War Classic is anything to go by. The game is in a really good state and only getting better, and doing a refactor of this scale near the end of the project development cycle is a sign of our commitment to that longevity. Even if you aren't giving us more money in the future for this title, we want you to be able to enjoy it for years and years.

5.001

(Not Yet Released)

  • Update the tooltip for the bubble forcefield module to clarify the behaviour
    • Thanks to Strategic Sage for reporting
  • Fix a bug where the Spire Infused Empire was not generating its periodic exos, and the 'exo on spire city build' was trivially small. This will make the Spire Infused Empire much more interesting
    • Thanks to Trantor63 on discord for the initial report, and Lord of Nothing for providing a save game to examine
  • Fix a bug where the necromancer would basically get no resources if played on Challenger or above.
    • While the necromancer is not really intended to be played except for in HA mode, there's no reason to break it at higher levels
    • Thanks to Gzar for reporting
  • Swapping a necropolis that has an amplifier now causes the amplifier to change which necropolis owns it. Previously the amplifier would just vanish, which was not great
    • Thanks to Doc_Den for reporting
  • Clarify distribution nodes for necromancer
    • Thanks to ptarth for suggesting
  • Elderling hacks no longer make you select a particular hacker (since it doesn't matter which hacker is used)
    • Thanks to ptarth for suggesting
  • The necromancer text popup at the beginning of the game now explicitly warns players who are above HA that they may have unexpected issues.
  • Also clarify the Necromancer description to explicitly disclaim necromancer support
    • We had a couple people playing on Challenger today and finding bugs (Gzar and ussdefiant in particular), so I want to make it clearer that Challenger+ is not really supported
  • Small correction of oversight in albedo for a strikecraft within DLC 3 with cloaking.
    • Stealth Bombard albedo 0.4 -> 0.7
  • Fixed a grammar error in "The Migrants: The Arrival" Journal.

Prior Release Notes

AI War 2: The Final Cycle