AI War 2:V-Wing
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V-Wing Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1800 | 400 GW | 40 (I) | 0.02 (I) | 5,400 (I) | 2,600 (I) | 1,000 | 50mm | 8 gx | 0.3 | 0.21 tX |
V-Wing Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
90 (I) | 2 | 2 | 3200 | 45 (I) | 1200 (I) |
Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.
Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.
It is upgraded by the Generalist and Light Hull techs.
Contents
Weapons
- Gravitic Cannon
- 90 damage, Reload 2s, Range 4200
- If target's engine <22gx, slows to 0.3x speed.
- If target's engine <= 7gx, 3x damage.
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
Abilities
- ENGINE-SLOWER
- Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
- ATTACK BONUS
- If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
Upgrades
Mark | Hull | Shields | Weapon | Cap | Strength |
---|---|---|---|---|---|
I | 2700 | 1300 | 60 (3x) | 30 | 0.02 |
II | 6800 | 3200 | 126 (3.5x) | 50 | 0.04 |
III | 9400 | 4600 | 189 (4x) | 60 | 0.06 |
IV | 14k | 6500 | 252 (4.5x) | 80 | 0.08 |
V | 16k | 7800 | 324 (5x) | 100 | 0.1 |
VI | 19k | 9100 | 378 (5.5x) | 120 | 0.11 |
VII | 22k | 10k | 486 (6x) | 120 | 0.13 |
Variations
- Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present.
- Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present