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  • We also did a huge number of extensions to DLC1 (The Spire Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The ** Also shrunk the zenith dyson sphere radius a bit, as it was slightly overlarge compared to its visuals.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. ** Many, many thanks to everyone who contributed. 5.0 and Light of the Spire would not be what they are without you.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The Fallen Spire campaign now has real lore in the game, displayed via the Journal ...ift drone has its health reduced from 10k hull 10k shield to 3k hull and 0 shield. At mark 1 those values were ridiculous for a kamikaze drone.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...ve about retreats, better handles play deep strikes, has a network of core shield generators, uses carriers more effectively, and has other effectiveness upg
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** We have a new PersonalNotificationGenerator in the Core dll, and a new limited-function ArcenCoreUIUtilities class in there to supp ...s relating to any and all kinds of hacking have also now been moved to the Core dll in the PersonalNotificationGenerator. Yay yet more stuff that the host
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ...champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recovers artifact
    223 KB (36,110 words) - 11:56, 16 September 2017
  • Puffin was always an unpaid volunteer until it came to the first DLC, The Spire Rises, where he became a paid contractor. But the amount of work that he p ** Dark Spire
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * The Dyson Sphere background has been drastically improved in appearance. * The Spire have a completely new look, and the spire frigate has been redone from scratch.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...y fix a bug where the scourge infused empire wasn't able to use the Fallen Spire * Fix to ships regenerating a portion of Hull and Shield after reloading.
    135 KB (21,509 words) - 13:23, 30 October 2024
  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * All of the fleet centerpieces EXCEPT for the lone wolf ones (just the Spire Frigates) and citadels no longer have techs associated with them to upgrade ** Normal guardians, guard posts, forcefield generators, grant 50.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2: Pre-And-Post Launch Polish]] * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new Vengean
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...l be the same regardless of network pipe in place, and is just part of the core framework. All of this code goes back to 2017 or even before, and we'll be ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...s well. At the moment only the Player, AI in civil war, Scourge and Fallen Spire are included. ...s to make it so that we have a generalized way for the AI to give a fallen-spire-style response, to any faction in any game.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...d factions that have their own agendas independent of humanity, unlike The Spire Rises, where all the factions cared about the player. * Spire Hammer AI Type: The AI gets Spire units in addition to its own unit types (Hard)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • | Role: Tanking (archetype: [[AI War:Shield Bearer|Shield Bearer]]) * [[AI War:Shield Bearer|Shield Bearer]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were ove ...asis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-br
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * A first pass at Spire Civilian Leaders, now under new branding as Risk Analyzers (for flavour/sto ...ngs. We've kind of stopped thanking him much, since he's now a relatively core part of the dev team, albeit in a volunteer capacity.
    161 KB (27,377 words) - 16:31, 24 April 2018

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