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  • ...e damage.<br/>Considered the Mark II version of the [[Sniper Turret]].<br/>Spider turrets fire 'Sniper' type ammunition for the purposes of Counter-Sniper ab
    578 bytes (78 words) - 23:02, 7 August 2013
  • {{AI War 2 Ship:Spider Turret}}
    31 bytes (5 words) - 20:47, 25 October 2018

Page text matches

  • * Also from the 6.0 poll: Fixed a bug where MkV Spider fabricators were still considered experimental fabricators instead of core ** Spider Guardian:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore ( ...having 3x vs Light, Composite, CloseCombat, and Swarmer (same as the Flak Turret, which is basically a stationary grenade launcher).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more of a "carrier with fighters" feel. ...eactors that you can bring up as needed; or you can go low-power a hundred spider turrets, or whatever.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Turret trains: * Corrected Sniper/Sniper-Turret/Spider-Turret tooltips that still said they fired through forcefields.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • *** Consumer Turret: 2500 -> 2000 *** Breach Torpedo Turret: 3000 -> 2750
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...AI will now build nests of sniper turrets every so often (like the spider turret nests, except larger). ...to auto-attack. This will help somewhat with ships getting distracted by turret trains, but if ships are already latched on and firing on it, it may still
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...s in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet), but this account has to stop somewhere. Oh, and * MkV turrets cap increased by 50% to make hacking/capturing core turret controllers a more attractive option.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Turret rebalance: ** Laser Turret base range from 6000 to 9000.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100 ** EXCEPT for always 1 of the turret servers should almost always be within distance 1 of your planet, and 1 of
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** This may fix the turret count thing? Not sure yet. ...accurate count of upgradable ship lines. It does not fix problems with the turret count though.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * All of the turret icons have been updated to include letter codes within them, which make the * Fixed a bug where AI ships would camp on a dead turret waiting for it to come back to life.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * [[AI War:Spider Bot|Spider Bot]] | Role: Disablers (archetype: [[AI War:Spider Bot|Spider Bot]])
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Spider Guardian engine 18 -> 14. ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...Battlestation, Ambush Turret x30, Grenade Launcher Turret x30, Concussion Turret x30, Tractor Array x7. ...Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...m old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works. ...ave been added to the game (5 each of 10 different overall types): Sniper, Spider, Tractor, Tachyon, Lightning, Flak, Artillery, Heavy Beamm, Laser and Raide
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...cTurret.png|50px|left|]] || valign="top" | [[AI War:Needler Turret|Needler Turret]]<br/>Fires solid-slug kinetic projectiles composed of many, many monomolec ...LaserTurret.png|50px|left|]] || valign="top" | [[AI War:Laser Turret|Laser Turret]]<br/>Fires powerful lasers at moderate range.
    4 KB (667 words) - 16:16, 24 July 2016
  • * V-Wing, Concussion Corvette, Vanguard, Grenade Launcher, Ablative Gatling, Spider, Parasite, EngineGx 7 -> 8. ...Gravity Generators. They can also pick Tractor Arrays in place of a normal Turret type on a planet.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fixed an inaccuracy in the Tractor Beam Turret descriptions. ** Spider guardian simultaneous shots from 30 to 20.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravi *** Experimental Turret Controller
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...at makes it look like it should be standing on something. It was the only turret to have that style of design, we think. ...lasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider guardian, paralysis guardian, stealth guardian, tractor guardian, vampire g
    186 KB (31,438 words) - 17:26, 13 July 2020

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