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- Nota Bene: These instructions are entirely out of date and are preserved only for historical interest. These instructions were written in Late June and correspond to AI War 2 version .502 or so. Th9 KB (1,583 words) - 14:26, 23 October 2018
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- ** First of all, if the RCI value is higher than 0, it drops to 0. ...dominating, you will just go ahead and "get it over with, already!" rather than it being a grind. But at the same time, the risk of death from small mista402 KB (68,779 words) - 12:25, 31 January 2015
- == Alpha 1.000 == == Alpha 0.938 Release Candidate 7 ==160 KB (26,781 words) - 17:21, 2 February 2015
- == Skyward Collapse Alpha/Beta Period Round Up == * Having a score of less than 0 no longer causes you to instantly lose the game.132 KB (22,317 words) - 12:25, 31 January 2015
- ** Don't play the game start sound when this level loads. == Alpha .711 ==26 KB (4,404 words) - 17:25, 2 February 2015
- ...itionally, ducking only now makes you 1/2 as small as you had been, rather than 1/3 like it was before. ...al. So that meant that the ducking was suddenly incredibly more effective than it even had been, which hadn't been the intent of the general hitbox correc363 KB (62,010 words) - 19:50, 1 February 2015
- ...itor charge so that the champion-only players can immediately spawn rather than waiting 20 seconds or so to build up the initial charge. ** If you really want more than 9 scenarios in a game, you may use the "cmd:allow duplicate nebula scenario407 KB (65,607 words) - 12:09, 16 September 2017
- ...iscule savings, but I was right there and it took longer to type this note than make the change. ...in those same sitautions. We also check for those every cycle now, rather than every other second, since these cycles can be longer and it doesn't matter.646 KB (109,259 words) - 11:44, 22 September 2021
- This phase was meant to be all about multiplayer alpha and beta work, but that entire process wound up taking longer because we ex ** Thanks to Badger and his play group for reporting.394 KB (67,204 words) - 16:22, 13 April 2021
- [[AI War 2: Making Alpha Fun]] * Rather than using solid objects visually as projectiles, we're now using trail renderer123 KB (20,999 words) - 17:37, 25 October 2018
- ...y axis; you now see a bit more of buildings and sky and backdrops, rather than staring at so much ground. However it's still enough that you can see down ...thus things like rockets would hit players standing near each other rather than the intended target.304 KB (51,505 words) - 19:51, 1 February 2015
- * More than 160 new room maps ...nd Expert starts would dump you in the chunk next to the settlement rather than the settlement itself, which was rather problematic seeing as you had no it278 KB (45,949 words) - 19:51, 1 February 2015
- * Rather than regional fleets, the SF has gone back to a more AIWC-like single fleet, tho ...ted to use our new direct-from-substance-painter packed map shader, rather than the stuff packed via Alloy, and in playing around with this some we actuall182 KB (30,453 words) - 13:10, 11 January 2018
- **** Standard mines were given more detonations than most line types before self-destructing a while ago. This is pulling their ** Has significantly more dire guard posts than normal.338 KB (54,548 words) - 10:53, 26 June 2023
- ...s was basically a period we set aside for doing that sort of thing, rather than focusing on any major new content drops or other major new features. ** This does mean that stacks of 21 and up still attrition slower than their non-stacked peers, but in general stacks are no longer so resistant t179 KB (30,218 words) - 23:28, 1 January 2020
- * The tutorials are all now played on Normal speed rather than the former Epic. This prevents the ship movement, etc, from feeling sluggi ...fore, although a lot of the existing steps are more robust and interesting than before. It should take about the same amount of time to complete as before165 KB (27,263 words) - 19:48, 1 February 2015
- ...sx, and ubuntu, and it not only works, but seems to load noticeably faster than before. This should also bypass the issue that the WWW class had with gett ...eviously if you were in fullscreen mode in linux with any resolution other than your desktop resolution, then the game would show a black background instea78 KB (13,097 words) - 17:26, 2 February 2015
- ** You can give your scourge vassals some vague instructions with the Edit Planet feature in the galaxy menu; set the Priority Level a v ...from the Reaper strength at difficulty 5; it was making the Reapers harder than necessary135 KB (21,509 words) - 13:23, 30 October 2024