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  • ...erGuardian.png|100px|left|]] || valign="top" | Mid-power, very high-health guardian that generates attack drones internally until the time comes to unleash the ...more as Guardian version of the [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]].
    684 bytes (98 words) - 08:53, 9 July 2016

Page text matches

  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Enclave Guardians base speed from 40 => 24 (fighters are 32, for reference, and the
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really high dps f
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and pro ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi ...inforcements added at this guardian during each reinforcement event at the guardian's planet (they don't count as a guard post in any other fashion, though - n
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. ** Now no longer mimics enclave drones and other such ships that the AI won't even target except as a targe
    177 KB (28,387 words) - 17:36, 25 October 2018
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...w sort is sort of a mishmash of the Dire Shield Guardian and the Dire Pike Guardian, the latter with the opposite damage bonus (low armor and low health) inste
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...heir planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet. * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into the main
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. ** Sniper guardian attack power from 2,600 * mL => 2,000 * mL.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Templar can build Guardian Boosters, to make their guardian fleets stronger * Balance adjustments to a pair of HRF guardian units that players can hack for when HRF is enabled from the start of the g
    338 KB (54,548 words) - 10:53, 26 June 2023
  • |style="background:#f0f0d0" | [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]] || Starship that can build the same units as a [[Space Dock]] bu ...e="background:#f0f0d0" | [[AI War:Neinzul Roaming Enclave|Neinzul Roaming Enclave]] || The Neinzul who have not allied with either the Human or the AI forces
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...erGuardian.png|100px|left|]] || valign="top" | Mid-power, very high-health guardian that generates attack drones internally until the time comes to unleash the ...more as Guardian version of the [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]].
    684 bytes (98 words) - 08:53, 9 July 2016
  • ...struction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacking ship. [[Neinzul Roaming Enclave]] can spawn a comprehensive set of player-buildable Neinzul combat ships; s
    2 KB (294 words) - 11:51, 16 February 2015
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...ased on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small u
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...ected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship]]s to provide a mobile bomb factory against large ships, in the sa
    2 KB (262 words) - 12:15, 16 February 2015
  • ...A volley or two should also disable the engines of an average starship or guardian. As engine health does not rise with mark-level, a full complement of Spide ...porting ships, [[AI_War:Sniper|Snipers]], Neinzul ships, and all [[Neinzul Enclave Starship]]s.
    3 KB (453 words) - 12:16, 23 September 2017
  • #REDIRECT [[AI War:Enclave Guardian]]
    37 bytes (5 words) - 05:54, 10 July 2016
  • #REDIRECT [[AI War:Enclave Guardian]]
    37 bytes (5 words) - 08:48, 9 July 2016