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  • ...ay be breaking, so we'll have folks on the playtest branch run through the minefield first, and only push it to demo with the next build.''' ...ay be breaking, so we'll have folks on the playtest branch run through the minefield first, and only push it to demo with the next build.'''
    62 KB (10,747 words) - 23:26, 25 June 2024
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...are spewing out ships, a warning message (like the "you have flown into a minefield" message) is now shown. This is helpful particularly with the AI Eye for m
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...are spewing out ships, a warning message (like the "you have flown into a minefield" message) is now shown. This is helpful particularly with the AI Eye for m
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...sible region outside the forcefield forming an arc. Placing [[AI War:Widow Minefield|Widow Mine]]s there will make an appropriate stop-gap.
    3 KB (415 words) - 14:13, 1 October 2017
  • #REDIRECT [[AI War:Area Minefield]]
    35 bytes (5 words) - 20:26, 29 September 2017
  • #REDIRECT [[AI War:Widow Minefield]]
    36 bytes (5 words) - 20:26, 29 September 2017
  • ...erBot into mining large areas of floor and then luring other bots into the minefield can be very effective.
    707 bytes (100 words) - 13:52, 14 October 2013
  • This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    548 bytes (84 words) - 03:54, 14 August 2016
  • ** Minefield
    123 KB (20,999 words) - 17:37, 25 October 2018
  • {{AI War 2 Ship:Area Minefield}}
    32 bytes (5 words) - 18:19, 25 October 2018
  • {{AI War 2 Ship:Minefield
    25 bytes (4 words) - 19:11, 25 October 2018
  • {{AI War 2 Ship:Widow Minefield}}
    33 bytes (5 words) - 19:57, 25 October 2018
  • * All three minefield types now have unique mines shapes and lighting, for the first time having
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Minefield Tech Cost changed.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...state thing instead of a boolean self/other damage source. If you scrap a minefield it should not go to remains, but if it damages itself to death it should go
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Fix to frag mines (spawned from fragmenting minefield) to start in pursuit.
    125 KB (19,821 words) - 13:56, 23 June 2024

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