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- == Next Release Notes == * The game now runs a release version of itself instead of a development mode version.260 KB (44,014 words) - 13:36, 4 October 2018
- == Next Release Notes == ...actually go back a lot farther, though. He is first mentioned in release notes on March 1 of 2017, and was credited for ideas in 470 commits made by mysel415 KB (70,286 words) - 16:17, 13 April 2021
- == Next Release Notes == [[The Last Federation Post-1.0 Release Notes]]402 KB (68,779 words) - 12:25, 31 January 2015
- == Next Release Notes == [[Bionic Dues Post Release Notes]]160 KB (26,781 words) - 17:21, 2 February 2015
- == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]150 KB (24,846 words) - 12:25, 31 January 2015
- '''Other Notes''' * '''AI Core Electric Guard Post''' +2 AI Progress If Killed15 KB (2,573 words) - 15:05, 24 April 2015
- == Next Release Notes == ** There are others seeded further away, but as with all the other notes on seeding above, all the parts that have not changed are not detailed here394 KB (67,204 words) - 16:22, 13 April 2021
- == Next Release Notes == ...ite ring around the planet area mysteriously stopped showing in the recent release, and we've decided to just remove it in general. It was unsightly, and tha161 KB (27,377 words) - 16:31, 24 April 2018
- == Next Release Notes == [[Valley 1:Post-Launch Series 3 Release Notes]]89 KB (14,646 words) - 19:51, 1 February 2015
- == Next Release Notes == [[The Last Federation Post-2.0 Release Notes]]349 KB (57,816 words) - 12:25, 31 January 2015
- == Next Release Notes == * Swarmer Guard Post drone production rate reduced 20%.105 KB (17,355 words) - 23:34, 5 March 2019
- == Next Release Notes == ...nsions can now be seen during gameplay, but can't be altered. The tooltip notes that you have to go to the main menu to do that.293 KB (50,070 words) - 11:33, 14 October 2020
- == Next Release Notes == === Coming Soon: Post-Processing Visual Stack Upgrades ===123 KB (20,999 words) - 17:37, 25 October 2018
- == Next Beta Notes == ...t release, it's a whole new game. It's time to start with a fresh release notes page, too.202 KB (34,152 words) - 15:38, 19 November 2015
- == Next Release Notes == [[Skyward Collapse - Post Release Notes]]132 KB (22,317 words) - 12:25, 31 January 2015
- == Next Release Notes == [[AI War 2: Post Completion]]126 KB (20,934 words) - 21:28, 22 April 2022
- == Next Release Notes == ...bification and nanocaustation now do, also, with all the above caveats and notes.179 KB (30,218 words) - 23:28, 1 January 2020
- *** That said, there's now an option under Display, Post Processing, to turn it back on (or partially on) if you want. The old valu ** The rain is a fullscreen post effect, and looks very bad if slowed down, hence why it can't be applied to174 KB (29,958 words) - 23:36, 12 June 2024
- ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship ...current planet will desert their posts and go on the attack. If the alarm post itself is attacked and destroyed, there is only a 50% chance of it alerting107 KB (17,661 words) - 11:54, 16 September 2017
- * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th ...es-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release Candidate 2] ==48 KB (7,844 words) - 17:22, 2 February 2015