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  • == Next Release Notes == * The game now runs a release version of itself instead of a development mode version.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • == Next Release Notes == ...actually go back a lot farther, though. He is first mentioned in release notes on March 1 of 2017, and was credited for ideas in 470 commits made by mysel
    415 KB (70,286 words) - 16:17, 13 April 2021
  • == Next Release Notes == [[The Last Federation Post-1.0 Release Notes]]
    402 KB (68,779 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[Bionic Dues Post Release Notes]]
    160 KB (26,781 words) - 17:21, 2 February 2015
  • == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]
    150 KB (24,846 words) - 12:25, 31 January 2015
  • '''Other Notes''' * '''AI Core Electric Guard Post''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • == Next Release Notes == ** There are others seeded further away, but as with all the other notes on seeding above, all the parts that have not changed are not detailed here
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Next Release Notes == ...ite ring around the planet area mysteriously stopped showing in the recent release, and we've decided to just remove it in general. It was unsightly, and tha
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Next Release Notes == [[Valley 1:Post-Launch Series 3 Release Notes]]
    89 KB (14,646 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[The Last Federation Post-2.0 Release Notes]]
    349 KB (57,816 words) - 12:25, 31 January 2015
  • == Next Release Notes == * Swarmer Guard Post drone production rate reduced 20%.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • == Next Release Notes == ...nsions can now be seen during gameplay, but can't be altered. The tooltip notes that you have to go to the main menu to do that.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • == Next Release Notes == === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Beta Notes == ...t release, it's a whole new game. It's time to start with a fresh release notes page, too.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[AI War 2: Post Completion]]
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Next Release Notes == ...bification and nanocaustation now do, also, with all the above caveats and notes.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • *** That said, there's now an option under Display, Post Processing, to turn it back on (or partially on) if you want. The old valu ** The rain is a fullscreen post effect, and looks very bad if slowed down, hence why it can't be applied to
    174 KB (29,958 words) - 23:36, 12 June 2024
  • ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship ...current planet will desert their posts and go on the attack. If the alarm post itself is attacked and destroyed, there is only a 50% chance of it alerting
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th ...es-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release Candidate 2] ==
    48 KB (7,844 words) - 17:22, 2 February 2015

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