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- **Home Command Station ***Home Command Stations now generate 300/s metal and crystal rather than 80/s.1 KB (220 words) - 14:03, 1 February 2015
- ...lude>Documentation: This template is used to insert the link to the AI War:home page </noinclude>167 bytes (25 words) - 16:14, 1 February 2015
- |[[File:AIWarCaptiveHumanSettlement.png|100px|left|Home Human Settlement]] || valign="top" | One of the last free civilian cities, Given to you in your home system. As the difficulty level increases you are given more of these for a2 KB (197 words) - 17:33, 25 April 2015
- #REDIRECT [[AI War:Home Human Settlement]]42 bytes (6 words) - 17:33, 25 April 2015
- {{AI War 2 Ship:Home Human Settlement}}82 bytes (11 words) - 11:53, 14 March 2020
- {{AI War 2 Ship:Human Home Command Station Core47 bytes (8 words) - 00:18, 26 October 2018
- |name=Human Home Command Station352 bytes (39 words) - 19:53, 25 October 2018
- |name=Home Human Settlement Home to many innocent human civilians. Protect them!328 bytes (34 words) - 21:44, 25 October 2018
- |name=Human Home Command Station557 bytes (70 words) - 12:09, 14 March 2020
- |name=Human Home Command Station Core ...mand center. You live here. If another human faction still has their full home command station, you can continue to aid their war efforts. This structure586 bytes (76 words) - 22:31, 25 October 2018
- |name=Home Human Settlement535 bytes (75 words) - 12:09, 14 March 2020
- |name=Human Home Command Station Core ...mand center. You live here. If another human faction still has their full home command station, you can continue to aid their war efforts. This structure586 bytes (76 words) - 00:28, 26 October 2018
- [[AI War 2:Human Home Command Station]]49 bytes (7 words) - 23:24, 7 March 2020
- {{AI War 2 Ship:Human Home Command Station}} ...important structure in the game. This place acts as your headquarters and home. If this station is destroyed, you die, all is lost, and the AI wins. Like857 bytes (112 words) - 12:45, 4 May 2022
Page text matches
- Special Operations, Home Command Special Operations, Home Command62 KB (10,032 words) - 05:06, 2 March 2015
- ...hile also trying to gate raid, put up defenses, and otherwise protect your home planet. ...of the game almost always involve planets that are 1-3 hops away from your home planet at most. First priority is to "secure your hinterland" and set up a40 KB (7,197 words) - 01:47, 5 October 2016
- * Fixed bug where objectives would report a destroy-ai-home-command-station objective as complete when the station had been scouted but ...rcefields, and the AI spire shield spheres (except the core ones on the AI home planets) now automatically die if they are protecting no ships and not on a367 KB (58,728 words) - 12:16, 16 September 2017
- ** The AI does not get any guardians at all on planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc. ** Home Command Station183 KB (30,714 words) - 11:55, 16 September 2017
- *Nanocaust Center (and Home version) now give 3x speed to its allies on planet. This should help it wit ** For instance, human home command and some of the other structures there now also have shorter name v563 KB (96,029 words) - 12:31, 14 April 2021
- Space Telemetry Lab, Home Command Space Telemetry Lab, Home Command41 KB (6,782 words) - 12:38, 27 February 2015
- ...I suspect it won't be a huge buff for them because most scourge don't head home to upgrade immediately, and the game tries to spread out the experience don ...owing the AI to scale beyond your means to defend against. Other than your home command station, there are few strategic locations that are critical to def1.02 MB (175,629 words) - 18:11, 4 March 2022
- ...rts spewing out ships from their home planets (or a random planet if their home planets are destroyed). ...out for that: you'll want some sort of launch pad within 4 hops of the AI home planet in order to take it without massive pain.245 KB (38,972 words) - 11:55, 16 September 2017
- ...These changes are logical given the huge new guard post strengths on the home and core planets (and the new ones coming for regular plants), making it no ...spies, omega drives, rebelling human colonies, captive human settlements, home human settlements, AI troop accelerators, advanced research stations, and d151 KB (24,808 words) - 19:48, 1 February 2015
- ...alternate text if only champions are selected, since it's actually a "warp home" function rather than a "scrap" one. Follows exactly the same rules as nor ...bricators now use the same "don't put this near a wormhole" logic as human home command stations.407 KB (65,607 words) - 12:09, 16 September 2017
- * Gryn, Void Home now has a starting build rate of 5000, up from 2000, and gains 2500 per Mar ...g around or the macrophage or whatever, without everything using the "your home planet is under attack" icon.260 KB (44,014 words) - 13:36, 4 October 2018
- === Human Home Command Station === ...d, the humans have lost and it is game over. If a player has more than one Home Command Station, if only ONE of them is destroyed, all others will be dest20 KB (2,345 words) - 12:52, 30 October 2018
- * New hack at reclaimers home station (12 HaP) 'explore frontiers' which triggers auto-scouting the same * Fix to Ark Empire's starting home/flagship not being allowed to do reclaim-for-science hacks.338 KB (54,548 words) - 10:53, 26 June 2023
- ...new tech. It doesn't help the starting forcefield generator on the player home, though. ...no longer a max mark level on the command stations (it was 4), except the home command station (which is still 4).287 KB (48,412 words) - 12:06, 3 July 2019
- ...e as any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing gam -Home command stations can now be gifted between players. It is also now possibl29 KB (4,906 words) - 13:40, 1 February 2015
- -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This inclu ...home command station(s), they now will get a new "Orbital Command Station Home Core." which produces more energy and resources than the original orbital c107 KB (17,661 words) - 11:54, 16 September 2017
- ...lso adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the play * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs.165 KB (27,263 words) - 19:48, 1 February 2015
- * The Shark-plot consequences for losing a home command station are now 5x a normal command station, instead of 100x. This ...lonize" button to the scrap-confirmation popup when trying to scrap a (non-home, obviously) command station AND the Shark plot is active. The only differe209 KB (33,423 words) - 12:14, 16 September 2017
- ** Start game from lobby: on planet view of your home planet, but galaxy map is nicely centered on your planet when you tab out. ...wing when you return to a savegame, rather than just centering you on your home planet.646 KB (109,259 words) - 11:44, 22 September 2021
- ...controlled only by the AIs. These core starships roam around the core and home planets of the AIs, but tend not to be seen anywhere else. * '''Home Command Station (Humans)'''41 KB (6,447 words) - 19:47, 1 February 2015