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  • ...nd the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.'' This [[AI War:Minor Factions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only a
    2 KB (388 words) - 04:01, 21 July 2016
  • The ships the AI players use are restricted by the blueprints it has access to. They have an [[AI War:Guardians|Guardians]] are not subject to these rules and are unlocked in a
    2 KB (369 words) - 12:05, 21 August 2016
  • ...a basic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of cou ...als and the [http://www.arcengames.com/mediawiki/index.php?title=AI War:AI War Official Manual/FAQ]
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...sed a lot of trouble for these because they save to disk and run their own AI, etc. ** This also gets rid of the cause of the "rhino doing AI on client" message that was spamming people's logs in MP sometimes.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...is mostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. ...to get and the maximum AI ship cap for that planet. Some guard posts allow AI reinforcements even if the warp gate and command station have been destroye
    8 KB (1,442 words) - 02:58, 17 June 2016
  • While cloaked, ships are immune to damage and tractor beams, but not to [[AI War:Mines|Mines]] and Area-of-Effect damage. ...hyon Turrets]] (the advanced one also have cloaking). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory.
    5 KB (849 words) - 02:35, 25 August 2016
  • ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -Previously, if there was no command station present at an AI planet receivingreinforcements, then some of the ships would just appear at ...Also, wormhole reinforcements in general have been toned down a bit until AI difficulty 8.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • <noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude> Visability (Full visability Full fog of war)
    2 KB (297 words) - 15:40, 1 February 2015
  • ...can be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". ...and they seem peaceful, but I advise caution. Of the few who survived the AI's ferocity, even fewer clung to sanity. A message from the miners' leader
    62 KB (10,032 words) - 05:06, 2 March 2015
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead of mo
    3 KB (473 words) - 03:42, 25 August 2016
  • ...sion 3.107 of the game, there is a new "Border Aggression" feature for the AI. Here's how it works: ...er difficulties, it makes neutering way more important, and also gives the AI more latitude for interesting attack vectors.
    2 KB (373 words) - 13:47, 1 February 2015
  • ...een completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they were something of a ...as that things were too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the on
    6 KB (1,058 words) - 19:48, 1 February 2015
  • [[AI War 2: Early Access Starts!]] ...I or Human types. Humans now have 500k shield points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ut. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal. Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
    4 KB (663 words) - 06:16, 21 August 2016
  • '''Q:''' With AI players of difficulty 8 and up, it seems like they get really huge incoming ..., stealing knowledge from AI planets in more cases, not doing as many [[AI War:Gate Raids|gate-raids]] as you otherwise would, doing a lot more deep-raids
    8 KB (1,187 words) - 14:12, 1 February 2015
  • ...things of that sort. These graphs are only relevant for human players, so AI players are not included on them. Additional metrics may be added for trac -AI Home planets now show up as Tech V in the galaxy map.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for official release in August 2014. ...oose to add 1 to 10 Nomad Planets to the game. These are basically normal AI planets but they will gradually "move" across the map during the game, and
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...rs if you take this route, but it can also lead to advantages on the first AI worlds you attack. ...t to make yourself as strong as you can while at the same time keeping the AI Progress number as low as you reasonably can (things get more difficult the
    7 KB (1,144 words) - 09:10, 17 April 2015
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...to that planet. Planets the AI cares about are generally ones with a [[AI War:Core Shield Generator|Core Shield Generator]] or a capturable of Human inte
    2 KB (420 words) - 17:45, 26 October 2016

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