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  • ...tiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to ''rebuild'' wi
    2 KB (366 words) - 13:38, 1 October 2017
  • Also excels at grabbing enemy ships around a wormhole. Once it drags them through, they are quite helpless. Repeat until the thre
    3 KB (338 words) - 09:38, 21 July 2016
  • ...d forget a scouting run, as there will likely be a couple hanging around [[Wormhole Guard Post]]s spoiling the fun. Whether to clear out those 400M-HP guard po
    1 KB (202 words) - 03:54, 21 August 2016
  • ...EMP-immune human ships on the planet for a bit -- when it emerges from any wormhole.<br/>Note that this ship is AI only.
    507 bytes (75 words) - 22:48, 13 August 2013
  • ...e. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style
    2 KB (339 words) - 08:58, 17 August 2016
  • * Spawning on a connected AI World and attacking via a wormhole.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • |[[File:AIWarWormhole.png|100px|left|Wormhole]] || valign="top" | These tears in space allow instantaneous travel between
    231 bytes (25 words) - 22:04, 9 March 2013
  • ...your fleet, so that they will shepherd the last offensive ship out of each wormhole.
    1 KB (223 words) - 13:11, 28 October 2017
  • **[[Wormhole Guard Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...tire wave of ships taking damage from a single beam as they emerged from a wormhole before having a chance to spread out.<br/>The Spire Beam Weapon is only mou
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...n worlds adjacent to a players homeworlds, however pretty much every other wormhole in the galaxy will have a [[AI War:Tachyon Guardian|Tachyon Guardian]] guar
    8 KB (1,435 words) - 14:11, 1 October 2017
  • [[Wormhole]]s
    715 bytes (85 words) - 19:49, 1 February 2015
  • ...not be built there, most likely due to proximity to another structure or a wormhole.<br/>ALT and CTRL clicking to build multiple structures also works when pla
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...5.035). that is, during a long fight You may choose to flee to an adjacent wormhole, then come back.
    6 KB (896 words) - 21:46, 23 July 2012
  • ...o reduce the total number of reinforcements if the AIP is low. Note that [[Wormhole Guard Post]]s have very high health.
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style
    2 KB (304 words) - 08:58, 17 August 2016
  • ...). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style
    2 KB (331 words) - 08:59, 17 August 2016
  • ..._Reinforcements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control
    4 KB (585 words) - 15:37, 1 February 2015
  • ...). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style
    2 KB (318 words) - 09:01, 17 August 2016
  • ...). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style
    2 KB (322 words) - 08:59, 17 August 2016

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