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  • ...e Humans.<br/>Each [[Spire Shipyard]] supports four of these frigates, and the [[Spire Outpost|Refugee Outpost]] supports an additional four. ...ck Hole Machines Armor Boosts Tractor Beams Reclamation Paralysis Attacks Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    3 KB (433 words) - 21:51, 6 January 2014
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> The Cruiser has 2 eXtra-Small, 2 Small, 2 Medium, 2 Large and 1 eXtra-Large(For
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...eases with the charge the ship has accumulated, up to a maximum of 5 times the strength of Firefly's normal shot. == How to use in your fleet ==
    2 KB (288 words) - 11:53, 16 February 2015
  • ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n ...ts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgC
    3 KB (436 words) - 02:34, 17 October 2016
  • ...Scout]] || valign="top" | Unarmed, [[AI War:Cloaking|cloaked]] ship with [[AI War:Intel|Intel]] gathering ability. The Mark IV version is immune to Tachyon Beams.
    1 KB (203 words) - 13:51, 29 October 2018
  • ...r energy produced as a byproduct of their freeze chambers.<br/>Increases [[AI Progress]] by 1 when destroyed. Produces 400 [[Energy]]. ...Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, || {{AlgCtr}} |
    2 KB (232 words) - 06:50, 25 April 2015
  • ...ar: Spirecraft Mining Enclosure|Spirecraft Mining Enclosure]] built by a [[AI War:Spire Mining Ship|Spire Mining Ship]]. ...Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Being Cl
    6 KB (651 words) - 19:20, 26 October 2018
  • ...than the current wave level for the controlling AI player.<br/>Increases [[AI Progress]] by 5 when destroyed. ...Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (242 words) - 07:28, 17 August 2016
  • ...argets. The drones are thus very effective at taking smaller ships out of the fight but can not affect [[Immunities|Tractor Immune]] ships. == How to use in your fleet ==
    2 KB (277 words) - 12:17, 16 February 2015
  • ...ented by any ship in the game. You're a distant commander, looking down on the battles and issuing orders through a mobile camera that you zoom and pan.<b One of the most important commands in AI War is the Pause command.<br/>
    2 KB (378 words) - 20:40, 26 April 2015
  • ...ign="top" | This golem is sent from deep space for one purpose: to consume the planet it is heading toward. ...t, however, so it won't cause an AI Progress increase if it goes off on an AI Planet.
    3 KB (408 words) - 18:06, 30 October 2018
  • ...lem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame. ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n
    3 KB (321 words) - 09:32, 21 July 2016
  • ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n ...oosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{Alg
    3 KB (338 words) - 09:38, 21 July 2016
  • == How to use in your fleet == ...st expect to lose them all once they drop their cloak when they attack and the [[Fortress]] responds.....
    2 KB (411 words) - 11:43, 16 February 2015
  • ...ing a moderate amount of metal, but the [[AI Progress]] will go up by 5 if the city is destroyed. Produces 50 [[AI War:Metal|Metal]].
    2 KB (197 words) - 17:33, 25 April 2015
  • ...is attacked and destroyed, there is (thankfully) no chance of it alerting the special forces ships. Increases [[AI War:AI Progress|AI Progress]] by 5 when destroyed.
    2 KB (211 words) - 08:24, 18 August 2016
  • ...nexpensive, low-powered ship attracts all incoming missiles to itself from the nearby area. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly
    2 KB (300 words) - 12:00, 16 February 2015
  • == How to use in your fleet == ...s in the fleet, and cloaked. Out-range even [[Missile Frigate]]s, although the Raptor's automatic retreat range will allow them to be hit so manual contro
    2 KB (275 words) - 12:09, 16 February 2015
  • ...in different directions.<br/>Does not actually aim, but the beams move as the post rotates. == How to counter when in the AI fleet ==
    1 KB (202 words) - 09:56, 9 July 2016
  • |[[File:AIWarImpluseEmitter.png|left|Impulse Emitter]] || valign="top" | Attacks with ammo that reacts with enemy energy sources, doing much higher damage t == How to use in your fleet ==
    2 KB (317 words) - 06:00, 29 November 2016

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