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  • [[AI Progress]] goes up if this is destroyed.<br/>Produces 600,000 [[Energy]]. ...} | Fusion Cutters, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, EMPs, Translocation
    2 KB (249 words) - 22:59, 28 October 2018
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> The Destroyer has 2 Small, 2 Medium and 1 Large(Forcefield) module slot.
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...n ship that increases the speed of all friendly non-minor-faction ships in the current system by a large amount. ...Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, EMPs || {{AlgCtr}} |
    3 KB (326 words) - 03:30, 26 August 2016
  • Exploits the special properties of the metal normally used in construction to produce a large amount of energy. These really are very expensive to run, so make sure you've built all the [[Energy Collector|Energy Collectors]] you can before building one of these
    2 KB (279 words) - 06:02, 25 April 2015
  • ...eir own. These Foldouts are cloaked and invulnerable to the AI, however if the capturing player's Advanced Factory is destroyed, all Foldouts spawned by t ...ral || {{AlgCtr}} | Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
    2 KB (239 words) - 22:09, 1 February 2015
  • ...ad causes the AI Progress to increase by some amount (the amount varies by the warhead).<br/> Allows the construction of the [[Lightning Warhead]], [[Armored Warhead]], [[EMP]], [[Tachyon Warhead]], a
    2 KB (247 words) - 21:40, 9 March 2013
  • ...eir own. These Foldouts are cloaked and invulnerable to the AI, however if the capturing player's Advanced Starship Constructor is destroyed, all Foldouts ...ral || {{AlgCtr}} | Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
    2 KB (239 words) - 22:09, 1 February 2015
  • ...u liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed. ...y found on worlds of the [[AI War:AI Opponent Types|Entrenched Homeworlder AI Type]].
    2 KB (200 words) - 17:36, 25 April 2015
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> Due to the difficulty of operating large Spire ships in our galaxy, these require rese
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...present there as they view this as sabotage, so be prepared for an ongoing AI response against your units on that planet and nearby.<br/> ...n this way, and can reach a point where it is more dangerous than the main AI threat. Beware.<br/>
    3 KB (333 words) - 15:37, 1 February 2015
  • ...ursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over eff The Golemite [[AI War:AI Type|AI Type]] doesn't use that kind of golem.
    2 KB (292 words) - 09:34, 21 July 2016
  • ...ge, but a strong attack.<br/>Excellent against heavily defended targets in the same manner as bombers. == How to use in your fleet ==
    1 KB (202 words) - 12:11, 16 February 2015
  • ...ve no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and then are automatically eje ...| {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed,
    3 KB (284 words) - 21:43, 9 March 2013
  • ...d reinforcements to this planet at double the normal rate.<br/>Increases [[AI Progress]] by 10 when destroyed. ...Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (174 words) - 18:19, 28 February 2013
  • ...ble to fire for the next half hour. This ship is Blind, and thus requires the support of scouts or other similar ships to see its target, but otherwise i ...Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed,
    6 KB (596 words) - 02:29, 8 October 2016
  • ...cts <br/>Tractor Beams <br/>Reclamation <br/>Being Scrapped <br/>Paralysis Attacks <br/>ransport <br/>Swallow <br/>Nuclear Explosions <br/>Being Insta-Killed == How to use in your fleet ==
    6 KB (616 words) - 23:49, 11 April 2013
  • ...its own right, but primarily attacks by launching miniaturized versions of the [[Lightning Warhead]] (that do not increase AIP when detonated, of course)< == How to use in your fleet ==
    1 KB (162 words) - 18:46, 23 October 2018
  • ...mal force fields can't ignore an exo-shield, as it becomes an extension of the protected ship itself. ...the [[AI War:Energy|Energy]] cost does indirectly consume resources due to the amount of Energy generation required.
    2 KB (275 words) - 03:37, 26 August 2016
  • ...ship allows the construction of mining enclosures on asteroids to build [[AI War:Spirecraft|Spirecraft]]. Each tab in its build menu corresponds to a t ...be built from the system build window under the CONST tab if Spirecraft [[AI War:Minor Faction|Minor Faction]] is enabled during game setup.
    2 KB (265 words) - 04:11, 26 August 2016
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> Due to the difficulty of operating large Spire ships in our galaxy, these require rese
    17 KB (1,924 words) - 22:42, 1 March 2012

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