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  • * A first pass at Spire Civilian Leaders, now under new branding as Risk Analyzers (for flavour/sto ...ngs. We've kind of stopped thanking him much, since he's now a relatively core part of the dev team, albeit in a volunteer capacity.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...player should have to make a conscious decision (either in destroying the post or the command station) for that to happen. ...e placement of harvesters on resource points that were still covered by AI guard posts.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • [[AI War 2: Post Completion]] * Bubble forcefields from modules are now immune to Fusion's shield bypass, just like regular bubble force fields
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Buff the Dark Spire spawn rate, it's been underwhelming so far. ...ctor in the Intensity. Show (by percentage) how much of its Max Strength a Sphere has in the galaxy in the description. Treat each Dyson Faction as fully ind
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Some tweaks to the Dark Spire ** Dark Spire spawns now require more energy; so they will take longer to appear but are
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. <big>'''What Do Guard Posts Do?'''</big>
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ** Spire Archivist Beam and Shield base count increased by 100%. (AIP Scaling unchanged.) ...y sort of scaling should feel somewhat better over the course of the game, Spire Archivist now feels as impactful as its reduced duration implies, and Demo
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ttending to business outside the galaxy (it's probably trying to fight the Spire in the Andromeda Galaxy), but as you start taking planets from the AI and d ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...e the [[AI Home Command Station]] in that system can be destroyed.<br/>All Core units are considered to be Mark V level units and increases [[AI Progress]] ...erGuardPost.png|50px|left|Acid Sprayer]] || valign="top" | [[Booster Guard Post]]<br/>Middling weaponry, but significantly boosts both the munitions and th
    5 KB (733 words) - 20:46, 26 April 2015
  • ...n you are zoomed far in. There is now an option to turn off the munitions/shield lines in the settings window, since in extreme cases that could adversely a ...patrol between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. ...ring [[AI War:Advanced Research Station|ARS]] and [[AI War:Core Fabricator|Core Fabricators]] and by [[AI War:Hacking|Hacking]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Destroying Special Forces Guard Posts * '''Orbital Command Station Home Core Mark III''' +80 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...AI having waaaay too many ships for a while, but if we pack those into the guard posts as contents that are not deployed yet, that should have zero performa ...t of the game and never get upgraded or reinforced, unlike what happens at guard posts.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • #REDIRECT [[AI War:Core Spire Shield Sphere Guard Post]]
    56 bytes (9 words) - 14:23, 14 June 2016

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