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  • #redirect [[AI War:Neinzul Youngling Weasel]]
    45 bytes (6 words) - 01:07, 8 March 2015
  • ...ng|100px|left|Hybrid Hive]] || valign="top" | A strange hybrid of a mobile Neinzul hive and AI-built machinery.<br/>See the [[Hybrid Hives]] page for how thes
    1 KB (185 words) - 19:38, 30 October 2018
  • ...ndreds.<br/>This ship is part of the [[AI War:Neinzul Preservation Wardens|Neinzul Preservation Wardens]] minor faction that can be enabled during game setup.
    1 KB (149 words) - 13:58, 5 March 2015
  • ...ungling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup.
    3 KB (401 words) - 23:48, 24 February 2015
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adja
    3 KB (283 words) - 17:50, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    3 KB (275 words) - 17:41, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    2 KB (226 words) - 17:52, 28 February 2013
  • |[[File:AIWarNeinzulSilo.png|100px|left|Neinzul Rocketry Corps Silo]] || valign="top" | When the Silo's planet is on alert, ...rks fire more dangerous warheads.<br/>These structures spawn only if the [[Neinzul Rocketry Corps]] minor faction is enabled.
    3 KB (435 words) - 21:01, 7 October 2016
  • ...aging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close
    2 KB (255 words) - 18:02, 28 February 2013
  • |[[File:AIWarNeinzulMeleeGuardPost.png|100px|left|Neinzul Melee Guard Post]] || valign="top" | This mobile alien guard post comes aft
    461 bytes (56 words) - 02:18, 16 June 2016
  • ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches]] that are stored up inside the Guard Post over time.
    493 bytes (53 words) - 02:19, 16 June 2016
  • ...eir health drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rat
    3 KB (284 words) - 21:43, 9 March 2013
  • ...left|Laser Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    6 KB (655 words) - 20:27, 11 March 2013
  • ...ft|Missile Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (404 words) - 20:29, 11 March 2013
  • ...|left|MLRS Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (416 words) - 20:32, 11 March 2013
  • ...ft|Needler Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (434 words) - 13:24, 30 September 2017
  • ...AIWarScapegoat.png|left|100px|Neinzul Scapegoat]] || valign="top" | Mature Neinzul organism without the short lifespan of a Youngling. Capable combatant in i
    2 KB (257 words) - 17:13, 4 November 2017
  • ...of exploding and doing AoE damage to the enemy when it dies. As this is a Neinzul Youngling it will be dying fast, and a lot, which increases its effectivene Neinzul combat forces can and should be delayed with gravitation or tractor beams a
    2 KB (288 words) - 11:53, 16 February 2015
  • Factions: Neinzul Mourners vs. All evil factions The neinzul have a single small starbase, surrounded by 20 "dimensional prison controll
    977 bytes (148 words) - 19:44, 25 February 2013
  • |[[File:AIWarRailpod.png|left|Neinzul Railpod]] || valign="top" | Mature Neinzul organism without the time-limited lifespan of a Youngling. The railpod is
    813 bytes (109 words) - 11:45, 16 February 2015

Page text matches

  • ...building, and viewing enemy saucers or enemy "buildings are alive" (spire, neinzul) units instead of just the single version that is there now. But for now t * The Neinzul no longer pollute at all, because I'm not sure what gasses they would be le
    208 KB (34,773 words) - 19:15, 5 June 2015
  • == Children of the Neinzul == Added by the expansion [[AI War:Children of Neinzul|Children of the Neinzul]].
    10 KB (1,590 words) - 15:57, 22 November 2018
  • *Added some fusion damage to the DE Neinzul Harpy *Doubled the base damage of the DE Neinzul Cockatrice
    120 KB (18,949 words) - 07:19, 29 May 2024
  • ...instead of getting Royal Guardians it gets regular Guardians. Requires The Neinzul Abyss expansion. ...its ship focus. Warden will respond more quickly than normal! Requires The Neinzul Abyss expansion.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • * '''AI Core Neinzul Melee Guard Post''' +2 AI Progress If Killed * '''AI Core Neinzul Spawner Guard Post''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...ungling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup.
    3 KB (401 words) - 23:48, 24 February 2015
  • ..., with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (270 words) - 11:59, 16 February 2015
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    3 KB (275 words) - 17:41, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    2 KB (226 words) - 17:52, 28 February 2013
  • This phase was also a concerted shift back to working on DLC3 (The Neinzul Abyss), which was the final DLC for the game. Many of the various remainin * Neinzul Custodian changes
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == What Are Neinzul Preservation Wardens? == ...l minor faction introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. This page is currently up to date as of version 5.016.
    4 KB (530 words) - 14:06, 1 February 2015
  • ...e Zenith Remnant]] ♦ [[AI War:Children of Neinzul|Expansion 2: Children of Neinzul]]<br/>[[AI War:Light of the Spire|Expansion 3: Light of the Spire]] ♦ [[A ...Preservation Wardens]] ♦ [[AI War:Minor Factions#Neinzul Roaming Enclaves|Neinzul Roaming Enclaves]] ♦ [[AI War:Minor Factions#Fallen Spire|Fallen Spire]]
    7 KB (980 words) - 15:00, 3 June 2015
  • ...guns. Great against large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho ...ul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes t
    2 KB (294 words) - 11:51, 16 February 2015
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adja
    3 KB (283 words) - 17:50, 28 February 2013
  • ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul
    59 KB (6,126 words) - 13:37, 30 September 2017
  • This is for alpha testing for The Neinzul Abyss. I'm using this to keep patch notes. ...t that has formed a symbiotic relationship with human flagships, providing Neinzul younglings as protection in exchange for interstellar transportation.
    19 KB (2,923 words) - 20:21, 22 August 2021
  • * [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span. * [[AI War:Expansion 2 Children of Neinzul|Children of the Neinzul ]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...eleeGuardPost.png|50px|left|Neinzul Melee Guard Post]] || valign="top" | [[Neinzul Melee Guard Post]]<br/>This mobile alien guard post comes after human fleet ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches.]]
    5 KB (733 words) - 20:46, 26 April 2015
  • ...dPost.png|50px|left|]] || valign="top" | [[AI War:Neinzul Melee Guard Post|Neinzul Melee Guard Post]]<br/>This mobile alien guard post comes after human fleet ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches.]]
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ter nebulae that are inhabited not by the AI but by various Human, Zenith, Neinzul, and Spire splinter factions. There are also new bonus ship types, AI type ...ula" wormholes, and interact with the splinter factions of Humans, Zenith, Neinzul, and Spire that are found in those nebulae. Successfully helping a splinte
    9 KB (1,324 words) - 20:04, 6 August 2020

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