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  • This phase was also a concerted shift back to working on DLC3 (The Neinzul Abyss), which was the final DLC for the game. Many of the various remainin * Neinzul Custodian changes
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    3 KB (275 words) - 17:41, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    2 KB (226 words) - 17:52, 28 February 2013
  • This is for alpha testing for The Neinzul Abyss. I'm using this to keep patch notes. * Squares Map Type: Squares is like the Clusters type, but each cluster is aligned on a grid. There are lots of different tunables so you can get a
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th
    3 KB (332 words) - 23:00, 8 October 2016
  • ...eleeGuardPost.png|50px|left|Neinzul Melee Guard Post]] || valign="top" | [[Neinzul Melee Guard Post]]<br/>This mobile alien guard post comes after human fleet ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches.]]
    5 KB (733 words) - 20:46, 26 April 2015
  • ...dPost.png|50px|left|]] || valign="top" | [[AI War:Neinzul Melee Guard Post|Neinzul Melee Guard Post]]<br/>This mobile alien guard post comes after human fleet ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches.]]
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...and mainly spawns from the [[AI War:Neinzul Bomber Cluster|Neinzul Bomber Cluster]] structure.
    649 bytes (97 words) - 05:36, 10 July 2016
  • ...aging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close
    2 KB (255 words) - 18:02, 28 February 2013
  • ...territories not adjacent to a player start position, giving each non-Spire/Neinzul/Yali race a chance to claim a territory adjacent to their own ("own" includ * The Computing Cluster is gone, and the Commercial Chemical Plant has become the Computing Facilit
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...r/>These units spawn from the [[AI War:Neinzul Viral Cluster|Neinzul Viral Cluster]].
    599 bytes (86 words) - 06:02, 10 July 2016
  • *** Some of the destroyers are now correctly gated behind The Neinzul Abyss, identifying as DLC 3. ...dea. Many concepts from it are instead being merged into the upcoming The Neinzul Abyss.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *[[Neinzul Cluster]]s and its associated structures. ...on that can occur. The more common mechanic used by [[Leech Starship]]s, [[Neinzul Youngling Nanoswarm]]s, [[Parasite]]s, and [[Spire Teleporting Leech]]es wi
    6 KB (896 words) - 21:46, 23 July 2012
  • File:AIWarNeinzulBomberCluster.png
    AI War Neinzul Bomber Cluster
    (256 × 256 (71 KB)) - 22:47, 14 March 2012
  • File:AIWarNeinzulCluster.png
    AI War Neinzul Cluster
    (256 × 256 (68 KB)) - 13:11, 18 March 2012
  • ...ation are spared this fate, but are not spared from the extremely powerful cluster of railcannons mounted on the post itself.
    2 KB (359 words) - 09:55, 9 July 2016
  • ...macrophage to be able to patrol between. Now they just hang out near the cluster of them when there's a planet with that sort of situation going on. * Clarify the Scourge Neinzul Fortress text to mention that it produces hostile to all zombies
    293 KB (50,070 words) - 11:33, 14 October 2020

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