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  • ...oncentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of damage they can do to a single target.<br/>Finally This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by
    5 KB (581 words) - 14:58, 24 January 2018
  • *** Warheads * Warheads are now actually marks I-III rather than all being mark V.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • == Warheads ==
    28 KB (4,216 words) - 11:40, 4 February 2017
  • This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 Nuclear Warheads are of a dubious asset for the player, due to the extreme collateral damage
    5 KB (656 words) - 13:28, 17 March 2020
  • ...your control groups, "do some other general tweaks, mainly cheats," launch warheads (this one is cool), scrap units (careful of the heart attack), start hackin ...different categories of explosion sound effect, two of which are just for warheads.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • 2 KB (328 words) - 14:03, 1 February 2015
  • <big>'''Why Can't I Repair Some Ships (Such As Forts/Warheads)?'''</big> ...Most ships can be repaired by engineers, but a few, such as Fortresses and Warheads, can not. These ships all have "Repair" listed as an immunity. This applies
    894 bytes (151 words) - 14:12, 1 February 2015
  • There is a few other sources of tachyon. Humans have a Tachyon [[AI War:Warheads|Warhead]] with a planetary range. The AI can use planetary Tachyon pulses i ...a personal cloak, it might be interesting to use escort a regular [[AI War:Warheads|Warhead]] with a [[AI War:Cloaker Starship|Cloaker Starship]].
    5 KB (849 words) - 02:35, 25 August 2016
  • * Nuke Em (+5 Nuclear Warheads) ** Changed in 3.179 and above to be +1 each of Mark I, II, and III Nuclear Warheads
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...increasing degree (or "scare it" with massive weapons of your own, such as warheads or golems). ...g a threat it thinks you are (being frightened by things such as golems or warheads).
    7 KB (1,278 words) - 13:44, 1 February 2015
  • ...-5 levels of ships in each), not counting the 80 or so turrets, starships, warheads, and specialized defensive/economic/capturable ships. A subset of these sh ...o manage it, or which requires a lot of hand-holding to use correctly (ala warheads) was something that I made player-only, while the AI received its own AI-on
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...damage. In many ways, they are like miniature, AI-Progress-free lightning warheads. ** Advanced weapon insta-kills warheads (which explode without doing any damage or incurring any AI Progress increa
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -The weighting of warheads, turrets, and the like have been discounted in the internal firepower ratin -Missiles have been renamed to Warheads to help make these clearly more distinct from the missile ammo type (and th
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Warheads are now Mark V instead of Mark 0, and they are no longer immune to being in ...p (expansion only): Core Warhead Interceptor. Advanced weapon insta-kills warheads (which explode without doing any damage or incurring any AI Progress increa
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...damage. In many ways, they are like miniature, AI-Progress-free lightning warheads. ** Advanced weapon insta-kills warheads (which explode without doing any damage or incurring any AI Progress increa
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...x|left|Warhead Interceptor]] || valign="top" | Advanced weapon insta-kills warheads (which explode without doing any damage or incurring any AI Progress increa ...f Nearby Incoming Lasers, Captured On Planet Ownership Change, Insta Kills Warheads
    2 KB (173 words) - 11:38, 17 August 2016
  • This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by The AIP cost of these warheads might be considered cheap enough for their destructive power. Unlike the [[
    5 KB (525 words) - 14:58, 24 January 2018
  • ...plosions:</b> || Renders a ship immune to [[AI War:Nuclear Warhead|Nuclear Warheads]]. Most Mark V, Core and Starships have this immunity. ...ompletely immune to the explosion damage done by the Lightning and Armored Warheads, and also to the damage done by the Spirecraft Martyr
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...attack from this structure to insta kill any [[AI_War_Ships_and_Structures#Warheads|Warhead]] it hits.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • The detonation of [[AI War:Warheads|Warheads]] increase AIP depending on the kind of warhead.
    3 KB (550 words) - 13:51, 21 October 2016

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