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- 08:44, 7 April 2012 diff hist -26 AI War:Heavy Bomber Starship →Base Stats: humans can get Bomber Starship IVs through a Fab
- 08:40, 7 April 2012 diff hist +397 AI War:Armor and Munitions Boosts note some ships that are immune; note multiple boosts do not stack
- 08:34, 7 April 2012 diff hist 0 m AI War:Armor and Munitions Boosts moved Armor and Munitions Boost Calculation to Armor and Munitions Boosts: rename to broaden scope
- 08:34, 7 April 2012 diff hist +40 N Armor and Munitions Boost Calculation moved Armor and Munitions Boost Calculation to Armor and Munitions Boosts: rename to broaden scope
- 08:33, 7 April 2012 diff hist +313 AI War:Munitions Booster note utility of boosting turret clusters; note value for reclamation; misc. copyedits
- 08:07, 7 April 2012 diff hist -20 AI War:Zenith Chameleon it's the lack of armor, not lack of armor piercing, that is relevant to defense
- 08:55, 5 April 2012 diff hist +6 m AI War:Teleport Battle Station misc. copyedits
- 08:52, 5 April 2012 diff hist -18 m AI War:Gravity Drainer misc. copyedits
- 08:49, 5 April 2012 diff hist +4 m AI War:Gravity Ripper →How to counter when in the AI fleet: fix link
- 08:47, 5 April 2012 diff hist +2 m AI War:Zenith Chameleon misc. copyedits
- 08:32, 5 April 2012 diff hist +9 AI War:Space Plane misc. copyedits
- 08:23, 5 April 2012 diff hist -6 m AI War:Sniper misc. copyedits
- 08:21, 5 April 2012 diff hist -78 AI War:Raptor misc. copyedits
- 01:55, 3 April 2012 diff hist +60 m AI War:Neinzul Youngling Vulture fill in missing words
- 18:06, 2 April 2012 diff hist +2 m AI War:Ships and Structures →Fleet Ships: structure --> structural hull type
- 09:54, 25 March 2012 diff hist +138 AI War:AI War →Player-Created Strategy Resources: link to User-friendly spreadsheet comparing caps of Mark I ships - please revert if anyone thinks this is mis-placed
- 23:48, 9 March 2012 diff hist +1 AI War:AI Reinforcement reinforcements and waves are the two major ways, not the only two ways, the AI gets more ships
- 23:28, 24 February 2012 diff hist -2 AI War:Why Do Enemy Waves Get So Large? →Step 4:: update TheTank per version 5.026
- 10:47, 24 February 2012 diff hist +62 AI War:Etherjet misc. copyedits; mention raid engines
- 10:35, 24 February 2012 diff hist -216 m AI War:Electric Shuttle remove note re contributor - shuttles on the same planet stagger their attacks, so there's little or no problem; misc. copyedits
- 10:31, 24 February 2012 diff hist -207 AI War:Dyson Gatling remove spoiler re. antagonizer - it's clear from forum posts Keith would rather this remain a surprise
- 10:30, 24 February 2012 diff hist -20 m AI War:Dyson Gatling misc. copyedits
- 10:29, 24 February 2012 diff hist -24 m AI War:Dyson Gatling well neither do hostile ones...
- 10:23, 24 February 2012 diff hist +18 AI War:Bulletproof Fighter misc. copyedits
- 10:15, 24 February 2012 diff hist -7 m AI War:Anti-Armor misc. copyedits
- 10:07, 24 February 2012 diff hist +1 m AI War:Acid Sprayer →How to use in your fleet: fix wikilink
- 10:04, 24 February 2012 diff hist +44 AI War:Standard Fighter →How to counter when in the AI fleet: +Missile Frigates are an ideal counter.
- 10:01, 24 February 2012 diff hist +1 AI War:Cross Planet Attack →How Do Cross-Planet Attacks Work?: swith order of sentences - didn't quite make sense before
- 09:57, 24 February 2012 diff hist +158 AI War:AI Wave Size Calculations note out of date and link AI War - Why Do Enemy Waves Get So Large?
- 09:54, 24 February 2012 diff hist -342 AI War:The Zenith Remnant remove references to cluster penalties, which were removed in 3.713