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  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://st We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and
    118 KB (18,785 words) - 17:53, 25 May 2024
  • <big>'''How Do I Take A High-Level AI Planet?'''</big> ...I have another problem I have had on occasion. I find this planet near my home system near the beginning of the game. It is a tier 3 or 4 planet and has
    14 KB (2,437 words) - 19:50, 1 February 2015
  • There are currently four resources used in AI War 2 currently, and here they are all explained a bit more in depth. ...that this section is currently written assuming you are using the command station centred economy option, which is the default setting in the default campaig
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ...een completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they were something of a ...things were too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the only goal; ther
    6 KB (1,058 words) - 19:48, 1 February 2015
  • ...oo much, I usually send a smash force of capped fighter 2s/3s and wipe all command centers adjacent to me and try to build up 2 bases at the same time. I was ...n average, and that doesn't apply to every play style or every map. If the AI is really defensive, you might take fewer planets overall and take them mor
    20 KB (3,556 words) - 19:50, 1 February 2015
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • -The metal/crystal production of command stations (all varieties) has been very significantly increased, making thos ...have been increased a corresponding amount to the production of the other command stations.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Capturable ships do not come under player control until a command station is finished being built (previously they came under control as soon as it s ...ts. This is in addition to the existing 50% chance when the enemy command station is lost.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...y line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you.<br/><br/> While your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be underway at
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...e center of the planetary area. Now those ships will appear at one of the command posts, or the ship that is providing the reinforce ability. ...Also, wormhole reinforcements in general have been toned down a bit until AI difficulty 8.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]] ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...und in the 6journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Xenoarchaeology, Home Command
    7 KB (1,090 words) - 12:44, 27 February 2015
  • ...ays two of them in each game and the ultimate objective is to destroy both command stations. ...ap, an AI Homeworld has a bigger star and a larger halo (white or red if [[AI War:Alert|alerted]]).
    2 KB (374 words) - 17:40, 26 October 2016
  • ...s out. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Meta Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
    4 KB (663 words) - 06:16, 21 August 2016
  • ...ost AI command stations are relatively fragile targets. <br/>THIS command station is something else. <br/>It is big. It is modular. And it is not happy.<b = Modular Fortress Command Station=
    4 KB (551 words) - 15:37, 1 February 2015
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These * Repairs now cost 50 crowns per 1 health repaired, for both players and AI, and is filed under a new accounting record type for Repairs.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...und in the 6journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Space Telemetry Lab, Home Command
    12 KB (2,083 words) - 12:46, 27 February 2015
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021

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