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  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Normally dynamic skies are disabled on any graphics card that doesn't support at least a 3,000 megapixel per se ** We'd disabled one code method temporarily while testing another water issue, and forgot t
    192 KB (32,418 words) - 19:50, 1 February 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The L
    177 KB (28,387 words) - 17:36, 25 October 2018
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/
    126 KB (20,934 words) - 21:28, 22 April 2022
  • [[AI War 2: Making Alpha Fun]] * The various types of warheads now have their proper graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Fixed a bug where the luminith tower and ark were showing as disabled for placement even if you had the resources and could actually place them. === Random Map Types And Factions ===
    150 KB (24,846 words) - 12:25, 31 January 2015
  • * Fixed an issue that could make it so that miniboss types still were not being seeded in every room. ...take up an abnormally large amount of your screen compared to other region types.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...he age of man except in the tutorial, and sandbox mode and multiplayer are disabled. ...ps leave building ruins that have any bonuses in them. All other building types leave no bonuses now.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...hot in the salvo, it spawns these patterns, which should only contain shot types of GameEntityCategory.NonSim **if you've got none of that resource left, the system is considered disabled
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo ...re would have to be a counterbalance to keep you from running all over the AI if you figure out that particular fact.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • [[AI War 2: The Era of Discovery]] ...www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.txt file
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ut at one time. Now the following caps have been put in for other monster types that come from spawners: ...bled. This saves considerable fiddling. Double-jump is now automatically disabled as soon as you get triple jump, which replaces it, as part of this.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • -The AI will no longer have capturable energy reactors on its planets. This can no AI Updates
    48 KB (8,166 words) - 13:40, 1 February 2015
  • [[AI War 2: Early Access Starts!]] ...ause all potential builders are disabled for some reason, it says what the disabled reason is rather than saying they can't be found.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Built-in unity shadows have now been disabled in the game. These were just too huge of a performance hit for too many pe * A number of new things are now disabled by the occlusion system, leading to yet more speed boosts.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...use not only here but also in Spectral Empire and The Last Federation and AI War. This new system does highly-efficient sprite batching, which makes th ..., for now the new achievements have generic achievement icons (copied from AI War, if you're curious); this may or may not change before the next officia
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** These also do some worldbuilding explanations on the various types of mind farm participants and why they would show up, so that's nice. * Fixed the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both use 10 seconds, but they pop things up more frequently.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * Fixed a bug where the loadout screen could be opened for NPC unit types that you don't actually control. That in turn also let you scrap them. Bo * Fixed an issue with outdated text on the damage types still referring to color-pair oppositions, which were shifted months ago.
    114 KB (19,773 words) - 22:26, 31 May 2024

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