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  • *Skeleton Lord Homes create 3 Lords per home from 2 * The Sapper and Sapper Home models are a bit larger.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ar in mind that one AI home world always try to be the furthest from Human home world. ...ean that one time in the game the roadblocking world will be one of the AI home world, with two core worlds on each side. Moreover, threatfleet and reinfor
    6 KB (1,073 words) - 03:25, 16 August 2016
  • ...r pieces, to the office section of home furniture (yeah this isn't exactly home furniture, but...). * Added two new office chairs to the office section of home furniture.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...of the centerpiece. Otherwise there's no reason to bring said centerpiece home for repairs, it's just this strange invincible vessel to which lots of ship ..., then this should be filled with something shorter. Case in point is the home forcefield generator.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Set up an effective perimeter around all of the hostile wormholes on your home planet. * Capture most (or all) of the weak planets adjacent to your home planet, to help protect your core resource production facilities.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • -AI Home planets now show up as Tech V in the galaxy map. ...es would sometimes get scrambled in a savegame after one player had lost a home planet, but the game was not yet over. Fixed.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...lanet. This will encourage players to not cluster their reactors on their home planet, which will also make them harder (more interesting) to defend. Mos ...ally, if the player loses one home planet command station, then all of the home planet command stations that player controls are lost.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • **Home Command Station ***Home Command Stations now generate 300/s metal and crystal rather than 80/s.
    1 KB (220 words) - 14:03, 1 February 2015
  • {{HOME}} The AI does not get any guardians at all on planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc.
    4 KB (608 words) - 14:22, 16 June 2016
  • ...ble structures (like Advanced Factories, Fabricators, etc) other than your Home Command Station, and instead gets a bonus to the size of its Cross Planet A | Warp access: Has an Exo-Galaxy Wormhole on each player's home planet.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Fixed a bug where the "Home Sweet Home" achievement was being unlocked during a normal start despite not actually ** At PAX East it was really driven home how confusing and fiddly this was to basically... everyone. It was one of
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...who is on a different continent from their home continent will cause their home continent to change to the new continent on which the gift was granted. * The "Home Continent" of NPC survivors is now shown on their stats along with their te
    89 KB (14,646 words) - 19:51, 1 February 2015
  • Space Telemetry Lab, Home Command Space Telemetry Lab, Home Command
    12 KB (2,083 words) - 12:46, 27 February 2015
  • ** There's now a line that plays when a bubble shield protecting your Home Command Station is under attack. If the AI actually takes down the shields * When a notification for "Wave targeting home planet" appears, you now get a voice line to make sure you don't miss it
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** If the player has < 10000 metal and hasn't upgraded their home command station or Metal Generation, they are reminded about those mechanic ...the code in the last beta version, which led to any clicks to choose your home planet making it give you an error and then seed you on an enemy planet.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The Home Command Station produces 2200 metal per second, increasing by 400 for each * Human Home Settlements produce 520 metal per second, increasing by 260 for each mark u
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ...I have another problem I have had on occasion. I find this planet near my home system near the beginning of the game. It is a tier 3 or 4 planet and has '''Don't give them the home-court advantage:''' Being attacked at your own planet has many advantages,
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...rk I force field, and all of their metal/crystal harvester points on their home planet assigned at the start of the game. This cuts down on the repetitive -The amount of energy generated by home planet command stations has been tripled.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • {{HOME}} (not necessarily required at the end of every section) {{HOME}}
    948 bytes (153 words) - 11:49, 15 November 2010
  • * Fixed a bug where if the overlord or a lieutenant happened to be "not at home" when you enter their boss room, that the boss room would be marked as dest ...t, martyn_van_buren, TechSY730, Underfot, and BobTheJanitor for helping to home in on the solution.
    363 KB (62,010 words) - 19:50, 1 February 2015

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