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  • ...aking them hit many targets they should not have been hitting), as well as making the galaxy maps generate more quickly. -An icon is now shown for wormholes at far zoom, making them far easier to click (previously players had to zoom all the way in to
    107 KB (17,661 words) - 11:54, 16 September 2017
  • == Making Use Of Co-Op Functionality == ...once. Nothing special is needed here, a second player just sits down and starts using the keyboard controls while the first uses the mouse (or vice-versa).
    17 KB (3,116 words) - 19:53, 1 February 2015
  • == How to make a quick start == === Making The Core QuickStart File ===
    2 KB (385 words) - 23:00, 4 February 2022
  • *[[AI War 2: Early Access Starts!]] *[[AI War 2: Making Alpha Fun]]
    4 KB (657 words) - 10:51, 26 June 2023
  • ...'t that many notifications up there even in the super crazy cases, so just making sure that the client and host are extra in sync on those items is not a big ...of 2. Additionally they now deploy at almost 4k range instead of just 1k, making them more useful for ranged attackers in the 2k-6k attack range bracket tha
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...f ever struggling with resources or ship cap to defend yourself while also making an effective offense. ...grasp of how to protect yourself, what works and what doesn't, how to do a quick rush for early planets to protect your economy, and then how to shore up th
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...andard-mode mechanic. They would come to early in betrayal since the game starts in 3010 rather than 3000, and they also are something that logically the hy ...flagships per power level in an an armada has been returned to 10 from 4, making it so that the balance of your flagship vs enemies is the same _most of the
    34 KB (5,632 words) - 20:40, 14 November 2017
  • Once those are done (or for the impatient), look in the Quick Start section of single player and check out one of the beginner situations ...starts getting notably more powerful, difficulty 7-8 is when the AI really starts kicking you in the shins, difficulty 9 is nigh impossible, difficulty 10 IS
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...onus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ** Mid-power, very high-health guardian that starts out with no ships inside it. As AI ships are damaged on the planet the car
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...onus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ** Mid-power, very high-health guardian that starts out with no ships inside it. As AI ships are damaged on the planet the car
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...there are any updates available. There almost always are! This is a pretty quick process, and it gets you the absolute latest and greatest version of the ga The next area starts with a sheer cliff: again, deploying platforms is the way to get past. In o
    10 KB (2,021 words) - 16:35, 12 July 2012
  • ...longer quite as thick, and the exposure is brighter on the map in general, making it a lot more visible in the night in particular. * The game never starts you within two hops of the edge of the map. Previously it had a habit of p
    63 KB (10,632 words) - 10:14, 5 April 2024
  • -Mine Layers are now a part of the Mobile Builders quick button list. ...rtresses now have a special affinity for striking player command stations, making them even more dangerous than before.
    22 KB (3,797 words) - 13:38, 1 February 2015

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