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  • ...basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that page but not counted as one of the 8 basic stats). ..., but does not cost metal. Repairing bubble forcefield shields *does* cost metal, however. Repairing the hull of crippled centerpieces can cost significantl
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...ons and other negative/positive effects, but NOT taking into consideration metal/crystal manufactories, since those are really a secondary conversion contro -Metal and crystal harvesters that are being manually placed now "snap" to their f
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ** The planets with the most metal/crystal are of particular interest. ...ant to consider unlocking the Economic Command Station Mark II or upgraded Harvester technology from the ECON tab.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...s) make an ideal counter, but if these are causing too much trouble, the [[Harvester Exo-Field]] will typically shut down any income harassment for a relatively ...ess. But they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ning of the game may begin to falter under the pressure. Consider building Harvester Exo-Shields on worlds that are under sustained attack. ...ystal and allows you to build a Tech III Cruiser every 7 seconds. For 8000 Metal and 4000 Crystal I could build 8 space docks, this allows me to produce a T
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...s if I don't have ships that are that fast. So far I've been rebuilding my metal and crystal harvesters a LOT. Harvester Exo-shields can be unlocked and put on harvesters that keep getting killed.
    2 KB (310 words) - 14:09, 1 February 2015
  • ...offensive fleet while balancing defense while not squandering away all the metal/crystal income. You start on a planet with 4 wormholes. Each wormhole goes ...vesters to their fate. I guess those planets would be an obvious case for harvester exo-forcefields, but I don't tend to think of that for some reason.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...and Station]] does count.<br/>Lastly, you can not construct [[AI War:Metal Harvester|Harvesters]] with unit.
    1 KB (180 words) - 13:05, 28 October 2017
  • * Reduced the effect of Battery Harvester to 30 energy gain per kill. * A new "metal grinder" deadly pursuer enemy has been added to the game.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • #REDIRECT [[AI War:Metal Harvester]]
    36 bytes (5 words) - 03:39, 26 August 2016
  • {{AI War 2 Ship:Metal Harvester}}
    122 bytes (15 words) - 12:44, 16 March 2020

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