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  • Planet - GasGiant Planet - Neptune
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds. * Mark IV = 1200 - ( Difficulty * 10 )
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...normally used when there are no warp gates adjacent to a human-controlled planet. This can greatly increase the challenge of the game and should be used wi ...ole links will not be used by any auto-pathing, so the first time to a new planet you'll need to explicitly send ships via ctrl-right-clicking the wormhole.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...get on with the attack. It's not uncommon for players to take their first planet in the first 10 minutes (during the same interval in many RTS games, many w ...es busy. Putting them into FRD mode (see below) lets them cover an entire planet. We also made all engineers teleporting to cut down on time you might need
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...nutes]]. Does this apply early game too? Do you really focus on taking one planet and shoring it up to where you don't have to watch it every few seconds? Ma ...he planets you can as fast as possible. I think I typically take my first planet at around 10 to 15 minutes in, and a second at 30 minutes maybe, and a thir
    20 KB (3,556 words) - 19:50, 1 February 2015
  • -Cross Planet Attacks now scale less severely with number of human players (multiplier is ...playing a particularly long game and all the planets have been upgraded to Mark IV simply because of densityof the ships (this would be 30+ hours of gameti
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...es, and there's so much more research to get. Early on, should I focus on mark upgrades? Should I get a starship early or wait? Basically I'm a bit at a ...(especially on harder difficulties) the situation at hand. Upgrading the mark levels is pretty key in most cases, because it gets you more ship cap, and
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...nry. There are also "harmless" trains that only carry cargo from planet to planet, but over time they contribute to AI construction efforts that can be very This means that it will be roughly at the 3 hour, 20 minute mark (200 minutes) that the Astrotrains will reach their maximum population of 1
    12 KB (1,903 words) - 14:24, 17 January 2017
  • -The game now remembers the screen position and zoom level on each planet for the local player, so when the player is switching around between planet -The ship selections are now remembered when players switch between one planet and then back.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...:AIWarZR]][[File:AIWarZRLogor.jpg|center|The Zenith Remnant]]<br/><b>Every planet is a choice. Every choice has a consequence.</b> ...luster penalty, which encourages using only around 8 or so per planet, per mark level of the bombers. Thus several small squads of these can be set up and
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...on on the planet and it will rapidly gather the Hacking Points there. Each planet has 30 points by default, but planets that are adjacent to other player own Hacking is performed by flagships. When viewing a particular planet, the relevant Hacks available will be shown in the Hacking sidebar to the l
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...y they came under control as soon as it started being built, which is when planet control changes). -"Unknown Path" no longer flashes next to each planet on the galaxy map before the actual number of hops are calculated.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...air and healing rates tripled, from 500 to 1500, and gain an extra 500 per Mark, up from 100. * Orchid Ark now gains 4000 healing rate per Mark, up from 3000.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...also trying to gate raid, put up defenses, and otherwise protect your home planet. ...e game almost always involve planets that are 1-3 hops away from your home planet at most. First priority is to "secure your hinterland" and set up a platfo
    40 KB (7,197 words) - 01:47, 5 October 2016
  • Updated Galaxy Map Planet Icons ...any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing game playe
    29 KB (4,906 words) - 13:40, 1 February 2015
  • <big>'''How Do I Take A High-Level AI Planet?'''</big> ...got a good number of tier 3 units and a fleet of like 2k+ units. Now this planet has like 4k+ units.
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ly AI civilizations] in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new t * [[AI War:Mark|Mark]] Level
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...are still armadas from an attacking fleet left over, they can bombard the planet if applicable. ...vely. Mark VI ships are inaccessible to Andors, Boarines and Burlusts, and Mark VII ships are exclusive to the Evucks and Skylaxians. Certain racial abilit
    7 KB (1,058 words) - 17:20, 13 September 2015
  • ...e more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. These ...ecific AI type, but there is always a small chance of them showing up on a planet or two in any game. One huge focus of The Zenith Remnant was to add vastly
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...Command Station produces 2200 metal per second, increasing by 400 for each mark upgrade. ...normal types, starting at 400 metal per second, increasing by 220 for each mark upgrade. However, they are very fragile and allow construction of only ligh
    6 KB (1,035 words) - 12:19, 26 April 2022

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