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  • ...l between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random. ...chasing a minor faction ship and moved beyond a certain distance from its guard poing, it would be freed to hunt the human players. Fixed to not be thus f
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...kickstarter: [https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!]. * Arks now require more upgrade points. Thanatos and Gyrn have stronger special abilities
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...e we never specified which spell slots were considered Primary, Secondary, Special, or Ammo anywhere in the game! Now the mage class selection window and the * The end-turn-report overlord-forces-category summary now has a different line (that shows in green) after the g
    304 KB (51,505 words) - 19:51, 1 February 2015
  • <big>'''What Do Command Posts Do?'''</big> Command Posts was a pre 4.0 name that has been replaced by the term Guard Posts
    2 KB (347 words) - 19:48, 1 February 2015
  • ** In guard post placers during mapgen, for guarding metal generation spots (aka faster ...nable thing to have happen. The dead AI is unable to launch extragalactic forces, now (it already was, but it was spamming your error log hard during that p
    293 KB (50,070 words) - 11:33, 14 October 2020
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effective fo ...battles, or randomly popping into your planets, as with the other special forces ships.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...clave]] || The Neinzul who have not allied with either the Human or the AI forces roam space trying to survive.<br/>Enabled by the [[AI War:Minor Factions#Ne ==Guard Posts==
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead of mobile defense. ...ce the planet is clear of Human presence, they don't return to their guard posts. Instead, they switch to Threat mode.
    3 KB (473 words) - 03:42, 25 August 2016
  • ...rol between these posts. When an AI gets reinforcements to a planet, each guard post also gets reinforcements. Normally, the AI has one Special Forces Guard Post per planet, sometimes none.
    906 bytes (131 words) - 08:40, 18 August 2016
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...akes planets feel more unique and fun before you even get into the various special weapons that have always been a cornerstone of AI War. ...sent a more serious counterattack threat than the recently-added new guard posts, which are stationary. In other words, if you launch an attack and botch it
    4 KB (608 words) - 14:22, 16 June 2016
  • *Doubled Mines for Orbital Stealth Guard posts and they can spawn in a second, farther ring * Give the corrosive guardian and guard post a new overlay
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ** It's displayed with a special ring for visual feedback. ..., because those are a lot harder to stack and they are supposed to be very special.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • * Corrected an issue where Uke Mochi's special ability affected all raw resource producers rather than just food-related o ...ontinent of Luminith, restrained by the god Kashima; when Kashima lets his guard down, Namazu thrashes around, causing earthquakes. On the start of every t
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...ass, and a new ArcenStrings class, based on recommended best practices for special case performance handling in unity at these two locations: * Troop Accelerators, Black Hole Machines, Raid Engines, Alarm Posts, Planetary Cloakers, Attrition Emitters, Magnifiers, and Super Terminals no
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...rdinary bandits; rogue creatures from all mythologies have decided to join forces with both to the red and blue faction, leading to a crazy fight with all so ...st giants are about to break out of captivity and are... perturbed. Be on guard!
    132 KB (22,317 words) - 12:25, 31 January 2015
  • Moreover, the DZ intensities have had their economies and invasion forces rebalanced to be much more on par with 2 AI's of the same intensity. ...rden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard.
    118 KB (18,706 words) - 04:14, 22 May 2024
  • ...AI War:Hybrid Hives|Hybrid Hives]]<br/>The AI has fused Neinzul hives into special starships, creating a uniquely dangerous foe.<br/>{{ReqCoN}} ...r|Hunter]]<br/>The AI gradually adds some extra-nasty units to its Special Forces. The SF fleet normally functions as a mobile defense fleet for the AI, but
    5 KB (869 words) - 03:23, 16 August 2016
  • ...AI won't use it unless Human military ships numerically overwhelm local AI forces, which makes dealing with eyes interesting challenges. ...uard Post]] on their planet (not counting wormhole and special force guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starships]] a
    4 KB (667 words) - 02:28, 25 August 2016
  • ...rs to save its ships for other battles rather than wasting time with human forces in uncontested areas. -The AI will now act a bit more aggressively with special forces ships that have encountered (and fired upon) player ships.
    48 KB (8,166 words) - 13:40, 1 February 2015

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