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  • ...g for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...and other writeups. Feel free to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics yo
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Between 6.000 and 7.000, we pushed out 50 distinct public releases over 238 days. ** Thanks to zleorg for pointing this out.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...first condition didn't exist, it would just write the curly bracketed text out. If the first condition didn't link to a planet, it would just write null. ...o_show, so the actual conditions are invisible rather than trying to write out auto-generated junky sort of text about what your conditions are for the ne
    27 KB (4,282 words) - 16:22, 4 October 2019
  • * Fixed a crash bug that could happen when starting a game without the second expansion, then adding that expansion and continu ...r II kickstarter, and which then has the option to click a button and find out more about the project if you're willing/interested.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...Hack foolishly, and you can turn humanity into hamburger. The idea came out of long discussions with players on improving the relationship between meta ...ebuilding. This led to a somewhat bumpy ride balance-wise but it's shaken out pretty well by now and has significantly improved enjoyment of the game.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ched copies. However, I believe I am observing copies of DarkSpireData get out of sync with eachother, in particular in the form of stale notifications fo ** Thanks to Puffin for pointing this out
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fixed a bug introduced in last night's build that was causing errors on starting new games. ** All shell company services now displayed, with unavailable ones grayed out
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ** Now it shows a message saying "The way is blocked! It turns out this doesn't lead anywhere." ...spects to get the gamepad stuff working better, so it's something to watch out for if possible. Most likely, if there was any issue it would be something
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs ...aracter stats rather than the chunk/continent stats, so that they are more out of the way given that they hardly ever change.
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...had enough ships to round up the local civilian survivors and make our way out here. === Flavor Starting With A Shadow Ship ===
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...the game will go back for subsequent passes at higher tech levels to fill out the full roster of the CPA. So if you've been playing a particularly long ...t setting, this makes render performance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...n updated so that they look better around their edges when slightly zoomed out. ...em more attractive, but also easier to see and select when zoomed very far out (including locating them on enemy planets).
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Blue Mech no longer gets double energy gains, just +100 starting energy. * Changed the Redshift Mech starting secondary to the Precision Railgun.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...tain entity types (ships only, or shots only). So we're going to break it out like that, with specific notes for each section as relevant. ...he pattern has a die node that WILL kill the entity (instantly, no scaling out)
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters. ** Thanks to greywolf22 for pointing out that we hadn't done this yet.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...to use SMAA. That in turn created a ton of excessive RAM usage it turned out, though, and also an incredible lag when switching between first and third ...ots no longer power the shields for Father Brain. So even if they are way out of reach of you, this is just fine.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • * You can change this in the server settings anyhow, but the defaults when starting a new server for the first time is that it no longer tries to open in fulls ...buildings that are within his range rather than chasing survivors that are out of his range.
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...War, which normally block DirectX-based overlays like Steam, now are moved out of the way when the Steam client is activated, allowing for a full and norm -Ships that are disabled due to lack of supply are now the lowest priority out of all ships for autotargeting.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...buildings, so an AI building can no longer be cancelled by this rule after starting construction (though that should no longer be an issue with the above chang * Edge scrolling no longer works near the two little "fly out" buttons of the bottom-left HUD.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...new player is added to an in-progress game, they start out with the basic starting resources, and a random bonus ship type (which may or may not be the same a ...t all of the ships from a planet from one player to another, just zoom way out, hold Ctrl, and select all the ships. Or select fewer numbers of ships to
    29 KB (4,906 words) - 13:40, 1 February 2015

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