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  • ...ent version of AI War, Tachyon Guardians are now [[AI War:Tachyon Sentinel|Tachyon Sentinels]], who are much weaker and easier to deal with.
    785 bytes (115 words) - 11:11, 26 October 2018
  • ...ines]] can attack 16 times before being destroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/ ...se. A [[AI War:Scout Starship|Scout Starship]] or a [[AI War:Tachyon Drone|Tachyon Drone]] are always available to you.<br/>If you are not able to conquer the
    3 KB (458 words) - 03:57, 14 August 2016
  • * Sentinel Gunboat tachyon range 1,700 -> 3,200. * Ranger tachyon range 3,200 -> 5,000.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Same with Disable Tachyon Beam Visuals, it has become Draw Tachyon Beams and its description has been updated. ...all of these are functionally the same as the old versions except for the tachyon beams which are now off by default.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * [[AI War:Cloaking|Cloaking]] (and Tachyon) * Tachyon Beams: [[AI War:Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • '''''(Optional) Tactic 3: Kill Tachyon Guardians''''' Every AI planet not adjacent to a human homeworld has at least one [[Tachyon Guardian]] at every wormhole. These guardians are often the only ships tha
    6 KB (999 words) - 14:09, 1 February 2015
  • * '''Tachyon Warhead Mark III''' +3 AI Progress If Killed * '''Tachyon Warhead Mark II''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...ughout any AI system in which tachyon detection has been removed (mostly [[Tachyon Guardian]]s). In contrast it is usually more micro-intensive for a conventi ...d against, as they are immune to your long-range turrets. Placement of a [[Tachyon Beam Emitter (Stealth)]] and [[Gravitational Turret]]s near all hostile wor
    2 KB (295 words) - 11:40, 16 February 2015
  • ...ots. Also includes an onboard advanced warp sensor and a [[AI War:Tachyon|Tachyon]] coverage. ...tility functions to the player fleet: sniping, armour penetration, limited tachyon detection, and Insta-kill immunity. While none of these are essential, life
    2 KB (241 words) - 03:55, 21 August 2016
  • Tachyon detection ''should'' not be a problem unless the AI also possesses signific ...problematic, but for different reasons). Therefore it is important to have Tachyon coverage on all entry-points, and start working on them as soon as they are
    2 KB (403 words) - 12:15, 16 February 2015
  • ...ip type that requires the use of ''both'' [[Tachyon Beam Emitter (Stealth)|Tachyon Emitter]]s and [[Gravitational Turret]]s stationed at hostile wormholes, co ...claws are not '''too''' dangerous. It is more a matter of bringing mobile tachyon detection to prevent your ships from receiving a surprise attack. Note that
    2 KB (387 words) - 14:53, 17 February 2015
  • |[[File:AIWarTachyonBeamEmitter.png|left|Tachyon Beam Emitter]] || valign="top" | Immobile structure with the ability to rev The Mk. II Tachyon Beam Emitter provides a longer tachyon detection range as well as being cloaked for added survivability.
    535 bytes (73 words) - 03:50, 21 August 2016
  • ...lign="top" | Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping.<br/>Reveals several m The tachyon effect lasts for 5 minutes at MkI, 8 minutes ar MkII and 12 minutes at MkII
    4 KB (393 words) - 08:58, 25 July 2016
  • ...000 dmg/sec || {{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (10000 Range), Attack Boost For All Allied Ships On Planet (+ ...gLeft}} | Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Tachyon Beam Emission (20000 Range), Attack Boost For All Allied Ships On Planet (+
    20 KB (2,345 words) - 12:52, 30 October 2018
  • * Firing a Tachyon Pulse to show all cloakers. ...uman ships on the planet the normal cloaking ability and suppresses all AI tachyon sources. All normal "must recharge cloak after firing" rules still apply.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...- Describes ships having both cloaking and [[Ship Immunities|immunity]] to tachyon beams; see [[Cloaking_and_Tachyon_Beams(Stealth)#.22Perma-Cloaked.22|here]] '''Tachyon''' - Tachyon beams are emitted by certain ships and reveal cloaked ships for a few secon
    4 KB (585 words) - 15:37, 1 February 2015
  • ...st|Tachyon Guard Post]]<br/>In addition to its weaponry, mounts a powerful tachyon emitter for uncovering cloaked enemies.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...d, a source of tachyon is required to destroy them. [[AI War:Tachyon Drone|Tachyon Drones]] and [[AI War:Scout Starship|Scout Starships]] can reveal minefield
    3 KB (448 words) - 14:05, 29 November 2016
  • .... Little more than a shadow of their former selves, the Tachyon Guardians, Tachyon Sentinels are a pushover, if barely, to keep scouts away from the AI's syst
    959 bytes (142 words) - 19:21, 26 October 2018
  • * Tachyon Sentinel mass up to 4, from 0.3. * Tractor, Gravity and Tachyon defense structures have had major cost increases and much lower self buildi
    50 KB (8,414 words) - 11:12, 15 October 2018

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