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  • **the number of ability points this entity drops when it dies **If this is set, then every time the ship fires, it loses the ability to steer for this amount of time, and will just continue on at max speed du
    50 KB (8,387 words) - 14:20, 21 May 2018
  • * Added ability to delete saves from in game load and save menus * Added ability to delete campaigns recursively (Deletes the campaign and all associated sa
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...r at one of the command posts, or the ship that is providing the reinforce ability. -The cloaking booster ability now has more of an affinity for scouts, and then higher-level ships, instea
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...of other commands to these sorts of ships, just mainly as a sort of quick ability to manage them in the case that a player has had to leave the game for a wh -Scout starships no longer have the ability to attack, but they now have 80,000 health instead of 50,000 and move at a
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...hips into a group of mobile ships, or to position something with a booster ability in the middle of a group of ships to boost. This also makes it much easier -Scouts and Scout Starships have a new "Unaffected By Negative Energy" ability, which makes them remain cloaked even when their controller's energy balanc
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...y completed nebula, thus granting metal income, energy generation, and the ability to construct the ships of those factions. ** Same basic mechanic as lightning warheads, while retaining the ability to hit aoe-immune stuff.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...Mines, Sentry Turrets and electrified floors all also work for wasting her ability uses.
    1 KB (182 words) - 12:12, 13 October 2013
  • ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood! ** If you virus a RaptorBot to bring it to your side, its shield-stealing ability is actually improved to only do at most 10% of the friendly unit's max heal
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...n the city map instead of the usual 3. Even more importantly, she has the ability to undertake missions that are 2 away, rather than the usual 1, thereby let # The ability to strike 2 missions out is '''huge'''. Axis can avoid Blockade, Outrun, an
    7 KB (1,170 words) - 09:52, 12 June 2015
  • ...rson view, the lunge always goes toward the front of the raptor, now. The ability to control it via looking around (added yesterday) was awkward, and the hig ...loration of small spaces substantially more fluid, while not wrecking your ability to maneuver during combat or in large spaces.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. If only units with no Intel ability have entered an unexplored planet, only the controlling AI's color is remem
    4 KB (691 words) - 02:56, 20 August 2016
  • * Add the ability to have weapon types that do bonus damage to stacks * Add the ability to have weapon types that have a capped number of stacks from a squad they
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Wormhole Borers : The AI now has the ability to create wormholes to allow its ships to bypass your defenses. They will s * Improve the ability of the ZA to respond to pioneer spawn time interruptions by decreasing the
    113 KB (18,449 words) - 16:11, 1 June 2021
  • Things like this are always an arms race. When you give the AI a new ability, the game gets harder. When you give the player one, the game gets easier. ...ich is fine. But for those players with a certain personality, having the ability to choose option B is the difference between a shallow strategy game and a
    9 KB (1,595 words) - 14:05, 1 February 2015
  • ...dible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming firepower against themselves, but also refl ...ow them as strong against almost no other ships. But, these have a unique ability: their shots inflict short-term paralysis on the ships they attack. The mo
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Thanks to Quitch for suggesting the ability to compare the AIs' numbers with the players' numbers in a few key graphs, Thanks to Hyfrydle for suggesting the ability for trial and regular players to play together.
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...tions have been added to the graphics tab of the settings screen, with the ability to disable many of the new graphical effects (and older effects that are no -Now that the low power ability has been added for ships, cloaked player ships will once again auto-attack
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). ...gives you the spirecraft with a vastly higher energy cost, and without the ability to repair them. Consequently, your adjusted score is also reduced by 1/3.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • Note that the [[Abilities|Ability:Armor Piercing]] allows a ship to ignore a targets armor on its own shots.< ...ck Power Boost from other units with the "Attack Boost For Allied Ships" [[Ability]].<br/>If a ship is currently having it's attack boosted, it will show in t
    6 KB (974 words) - 13:18, 24 February 2015
  • ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). ...gives you the spirecraft with a vastly higher energy cost, and without the ability to repair them. Consequently, your adjusted score is also reduced by 1/3.
    28 KB (4,541 words) - 20:03, 6 August 2020

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