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  • ...lier is 1 + 0.33 for each additional player now instead of just the number of players). ...presence, now the chance of the spawns is proportional to the intensity of the starship presence.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • This page is mostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. ...ship cap for that planet. Some guard posts allow AI reinforcements even if the warp gate and command station have been destroyed.
    8 KB (1,442 words) - 02:58, 17 June 2016
  • NEW ART -All of the new art is by Philippe Chabot except where here noted. -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...on]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...has three different difficulties. If multiple difficulties are activated, the harder takes precedence.
    6 KB (885 words) - 12:50, 4 July 2022
  • Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from. ...the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/>
    4 KB (544 words) - 20:20, 15 May 2015
  • ...://www.arcengames.com/forums/index.php/board,24.0.html dedicated board] in the Arcen Games forums. ...resent.3F|AI Progress]], a measure of the strength of the AIs' response to the player(s).
    4 KB (585 words) - 15:37, 1 February 2015
  • ...rs to the blades.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] Blades spawn automatically from [[AI War:Spire Blade Spawner]]s and therefore do not have any resource costs or build time
    753 bytes (108 words) - 05:00, 10 July 2016
  • ...ship line. ([[Light Starship]] -> [[Flagship]] -> [[Zenith Starship]] -> [[Spire Starship]]) == How to counter when in the AI fleet ==
    3 KB (333 words) - 13:37, 2 March 2015
  • ...at this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode. This ship can only appear if the host permits ''Fast Drones'' in the the Game Setup ''Ships'' tab. When that option is disabled, neither humans nor
    2 KB (324 words) - 13:09, 28 October 2017
  • ...ets from escaping.<br/>Part of the [[AI War:Expansion 3 Light of the Spire|Spire Fleet]] ...However, a player might prefer to delegate these roles to other assets of the fleet and unlock something else more useful.
    2 KB (274 words) - 10:48, 26 October 2018
  • -Force fields are now a new category of their own, separate from the general "heavy defense" category. -Light starships now have a small bonus against force fields.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...very small ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to counter when in the AI fleet ==
    784 bytes (115 words) - 12:15, 16 February 2015
  • ...ound their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role i ...ians|Dire Guardians]] that are much stronger but they thankfully don't use the same spawn rules.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...ort-range lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] ...y are mobile [[Gravitational Turret]]s with a strong attack and large area of effect. As most ships in AI War are not immune to gravity effects, adding t
    2 KB (278 words) - 12:14, 16 February 2015
  • ...it smaller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] ...clave Starship]]s to provide a mobile bomb factory against large ships, in the same way as [[Zenith Auto Bomb]]s and [[Neinzul Youngling Nanoswarm]]s prov
    2 KB (262 words) - 12:15, 16 February 2015
  • ...igate, you do not need to build any survey ships.<br/>Part of the [[Fallen Spire Campaign]]. | align="center" | -- || align="center" | Ultra-Light || align="center" | Black Hole Machines Tractor Beams Reclamation...
    3 KB (372 words) - 12:21, 4 December 2013
  • [[Category:Dark Spire]] ...eld (or forcefields near that forcefield) with 6.25% of the damage done to the forcefield.
    737 bytes (95 words) - 12:18, 4 November 2018
  • ...is an area to list categories in one place and maintain a relationship map of existing categories and sub categories. Proposed categories should be added to the appropriate section with a prefix of '''Proposed:'''
    3 KB (421 words) - 14:03, 9 February 2012
  • ...different AI types, as that can make for more of a balance (playing double of any given AI type can really amplify whatever that AI's characteristics are ...nd extensive offense tedious, then turtles or things close to them are not the way to go (but since they never attack you via waves -- though still Cross
    2 KB (277 words) - 20:45, 22 May 2016
  • Note: It seems easier to use ''div''s to divide up the entire page into semi-tileable chunks. I think this results in more readabl General Description of game section
    2 KB (274 words) - 15:33, 1 February 2015

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