Search results

Jump to navigation Jump to search
  • ...ng cap-DPS and low bonuses. Although [[MLRS]] seem to be a cousin of the [[Missile Frigate]] with a subset of bonuses, they are surprisingly not [[Fighter]] c ...get into range. Obviously, shots are nullifiable through [[Counter Missile Turret]]s, but this is usually unnecessary when facing just MLRS in an average gam
    1 KB (178 words) - 11:44, 16 February 2015
  • -The cost of the Missile Silo has been reduced from 100k metal and crystal to only 25k metal and cry -The MLRS Turret II technology no longer depends on the Missile Turret tech having been unlocked.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • Tractor beams, such as those emitted by the [[Tractor Beam Turret]], grab a ship and hold it in place until the tractor beam emitter is destr Gravitational fields, such as those emitted by [[Gravitational Turret]]s, impose a fixed limit on the speed of enemy ships within the field.
    5 KB (794 words) - 15:36, 1 February 2015
  • * A couple of turret upgrades (usually Laser I and Missile I). * Spider Turrets, or perhaps Basic Turret IIs, or both.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...[[Raptor]]s: the fastest ships in the fleet, and cloaked. Out-range even [[Missile Frigate]]s, although the Raptor's automatic retreat range will allow them t ...ut-range them (by fighting outside the 9000 retreat range, with ''e.g.'' [[Missile Frigate]]s) Raptors shouldn't be too much trouble. Just don't go issuing FR
    2 KB (275 words) - 12:09, 16 February 2015
  • ...and higher they can also be used to neutralize [[AI War:Missile Guard Post|Missile Guard Posts]] and [[AI War:MLRS Guard Post|MLRS Guard Posts]] with impunity [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach
    2 KB (250 words) - 17:49, 24 September 2017
  • '''HBC''' - Heavy Beam Cannon, referring to the [[Heavy Beam Turret]] or a similar module. '''LRM''' - Long range missile, generally referring to [[Missile Turret]]s.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...basic spaceflight capability and weaponry adapted from advanced human MLRS turret technology. Requires Mark II [[MLRS Turret]] technology.
    4 KB (416 words) - 20:32, 11 March 2013
  • ...esources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left. A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be wo
    2 KB (393 words) - 22:18, 1 February 2015
  • ...a simple affair in every engagement. Therefore, these combine well with [[Missile Frigate]]s and other long-range ships. Note that [[Gravity Drainer]]s hard ...0 range or below. Their composite hulls can be countered by the player's [[Missile Frigate]]s; alternatively, they can be selectively targeted by bonus ship-t
    2 KB (278 words) - 12:14, 16 February 2015
  • ...arship is both perma-cloaked and provides [[Counter Missile Turret|counter-missile coverage]]. However you may only build 2 Mk IV Scout Starships at a time.
    702 bytes (100 words) - 03:53, 21 August 2016
  • ...eam fired by this guard post is the same type as fired by the [[Heavy Beam Turret]]. ...sileGuardPost.png|50px|left|Missile Guard Post(Core)]] || valign="top" | [[Missile Guard Post(Core)]]<br/>Emits fearsome long-range, armor-piercing, high-dama
    5 KB (733 words) - 20:46, 26 April 2015
  • ...ch as missiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/ * '''Astro Turret Trains''' (I-III variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Turret and mine remains, as well as mines themselves, are now blind so as not to p -Missile frigates bonus against anti-starship arachnids (and other spider types) inc
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ch as missiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/ * '''Astro Turret Trains''' (I-III variants)
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...heir obvious weakness is the low health, resulting in easy 1-hit KO from [[Missile Frigate]]s of equivalent mark. An AI unlock should not worry a player. Both [[MLRS Turret]]s and [[Flak Turret]]s offer bonuses against gatlings, although one should be mindful of their
    909 bytes (133 words) - 11:45, 16 February 2015
  • ...anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomb ...ck-wave will warrant extra [[Tractor Beam Turret]]s and/or [[Gravitational Turret]]s.
    2 KB (270 words) - 11:59, 16 February 2015
  • Unike most raiders, Space Planes are not effectively countered by [[Missile Frigate]]s as they find it difficult to get into radar dampening range. If ...um list of things that ignore radar dampening: [[Sniper Turret]], [[Spider Turret]], Railgun modules (on Spire Destroyers and larger), [[Counter-Spy]] and [[
    2 KB (319 words) - 12:11, 16 February 2015
  • ...fired by [[Astrotrains]]. Can be countered with the [[Counter Dark Matter Turret]]. |valign="top" | <b>Missile:</b> || A longer range, usually slow, homing projectile that explodes upon
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...ation|Warp Jammers]] to keep the AI from attacking that planet. Per-planet turret caps has helped considerably with this process. ...dom locations. When their planet is on alert, they fire a lightning or emp missile every fifteen minutes. These warheads don't cause AIP, but affect anything
    31 KB (5,110 words) - 15:35, 22 November 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)