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  • == Notes From The Producer: June 11, 2010 == ...feeling a lot less beta, and a lot more like a finished product, with this release; so much so that we jumped from version 0.800 to version 0.850.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • ...ying the last building of the owner race in a territory would not actually release it from their control if somebody else had a building there (for instance, == Prior Beta Notes ==
    59 KB (9,843 words) - 15:39, 19 November 2015
  • == Notes From The Producer: July 7, 2010 == Well, this is a momentous release! The levels for the main adventure story progression are all now completed
    7 KB (1,209 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 28, 2010 == The release notes on this one are pretty slim, but don't let that fool you. The networking i
    8 KB (1,463 words) - 12:25, 31 January 2015
  • ...enmiff... well, then you probably spend too much time reading these change notes. ...propels you forward at 150% of your normal rate, burning up mana until you release the left or right arrow keys. Also causes you to float in water and to mov
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...Reach is under development by Arcen Games that originally projected a 2016 release date, but is currently postponed in an indefinite hiatus. It is a hybrid of * [[Stars Beyond Reach Beta Phase 2 Release Notes]]
    3 KB (519 words) - 09:05, 23 October 2018
  • == Notes From The Producer: July 26, 2010 == ...e reported bugs, most of which are thankfully pretty minor). The official release of this DLC update is expected to be sometime this week or next week, but f
    5 KB (840 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 30th, 2010 == ...that a few players were encountering in specific circumstances. The next release with "free DLC" will be within the next 1–2 months, but for now we wanted
    1 KB (207 words) - 19:52, 1 February 2015
  • == Next Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    108 KB (18,595 words) - 17:35, 25 October 2018
  • In Case Of Emergency, Release Raptor is a game where you play a violent theropod released by humans to de * [[Release Raptor:Early Access Release Notes]]
    777 bytes (111 words) - 16:20, 24 August 2016
  • == Previous Release Notes == [[Skyward Collapse - Post Release Notes]]
    5 KB (765 words) - 12:25, 31 January 2015
  • == Previous Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ** Notes: this also includes the advanced constructors, so is a pretty significant n * Fix to some index out of range exceptions because of the new release memory function.
    118 KB (18,706 words) - 04:14, 22 May 2024
  • == Notes From The Producer: June 26, 2010 == ...or instabilities into the game, which is why the long time since the last release. The networking work is in full swing, and that caused a lot of internal c
    16 KB (2,663 words) - 12:25, 31 January 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 B == Official 8.000 Release! ==
    177 KB (28,387 words) - 17:36, 25 October 2018
  • == Next Release Notes == ...verkill status in a rapidly-changing environment. This was new as of last release.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • == Notes From The Producer: May 20, 2010 == ...released water mode, and we had it down to one known issue at the time of release, but today that issue list climbed to 10 fairly significant issues with it.
    5 KB (930 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 30, 2010 == ...but this is down from about two dozen items still outstanding in the last release. The hope is to be able to remove the "experimental" tag from this feature
    12 KB (2,068 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 13, 2010 == ...more release after this one, and that will probably then be our "official release" version. But we'll see how things go.
    8 KB (1,314 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 9th, 2010 == One of the big things that's happened for Arcen since the last Tidalis release is that we ported AI War over to the Unity 3D engine. Specifically, a newe
    7 KB (1,251 words) - 12:26, 31 January 2015

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