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  • ...the game will go back for subsequent passes at higher tech levels to fill out the full roster of the CPA. So if you've been playing a particularly long ...t setting, this makes render performance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...n updated so that they look better around their edges when slightly zoomed out. ...em more attractive, but also easier to see and select when zoomed very far out (including locating them on enemy planets).
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...tain entity types (ships only, or shots only). So we're going to break it out like that, with specific notes for each section as relevant. ...he pattern has a die node that WILL kill the entity (instantly, no scaling out)
    50 KB (8,387 words) - 14:20, 21 May 2018
  • * Blue Mech no longer gets double energy gains, just +100 starting energy. * Changed the Redshift Mech starting secondary to the Precision Railgun.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters. ** Thanks to greywolf22 for pointing out that we hadn't done this yet.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...to use SMAA. That in turn created a ton of excessive RAM usage it turned out, though, and also an incredible lag when switching between first and third ...ots no longer power the shields for Father Brain. So even if they are way out of reach of you, this is just fine.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • * You can change this in the server settings anyhow, but the defaults when starting a new server for the first time is that it no longer tries to open in fulls ...buildings that are within his range rather than chasing survivors that are out of his range.
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...War, which normally block DirectX-based overlays like Steam, now are moved out of the way when the Steam client is activated, allowing for a full and norm -Ships that are disabled due to lack of supply are now the lowest priority out of all ships for autotargeting.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...buildings, so an AI building can no longer be cancelled by this rule after starting construction (though that should no longer be an issue with the above chang * Edge scrolling no longer works near the two little "fly out" buttons of the bottom-left HUD.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...new player is added to an in-progress game, they start out with the basic starting resources, and a random bonus ship type (which may or may not be the same a ...t all of the ships from a planet from one player to another, just zoom way out, hold Ctrl, and select all the ships. Or select fewer numbers of ships to
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...have "En" as text hovering over them. This makes them far easier to pick out of a crowd, and easier to find on the planetary summary to the right of the Now unloads a maximum of 10 ships per game second if out of supply, still unloads all if in supply or scrapped/destroyed.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters. ...hen there is a lot of stuff on the screen at once (when you are zoomed way out in particular).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...ually hit save before any changes take effect, however. So you can cancel out after looking at the defaults, if you wish. ** It shows the names of the ships written out, and then shows their counts and their combined health percentage (colorize
    50 KB (8,414 words) - 11:12, 15 October 2018
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overv We've heard of brave souls starting their first FS game on difficulty 7.6+ with Advanced Hybrids on and stuff l
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...lders if you want, too, and then have a forward slash (/) separating those out. ...easons, if you're just spraying hundreds or thousands of bullets out in or out of patterns for the player to weave through without meaning them to ricoche
    40 KB (6,698 words) - 12:54, 5 January 2018
  • -Faster Starts: Players now start out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, ...aggressive against command stations, and will do a better job of clearing out outlying structures when it has a small force, versus smashing through all
    48 KB (8,166 words) - 13:40, 1 February 2015
  • The first rule the CPA determines is the starting tech level for the CPA. Under difficulty 7 it will use either your current Once the starting tech level is determined, it will now try to pull half of the CPA's populat
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ** This is the same no matter which route you take starting in tier one. * Rather than extending out the tutorial experience into another chapter, as was previously planned, al
    17 KB (3,024 words) - 09:23, 3 June 2024
  • ...ou're right, generally speaking at the start of the game it's best to take out all the planets you can as fast as possible. I think I typically take my f *Start sending out those scouts in groups along the various wormholes that connect in.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • -The amount of starting crystal and metal updated to 20,000 each for players (up from 10,000 and 5, ...ey are waiting too long between tech upgrades. Think of this like picking starting abilities for a character in a western-style PC RPG.
    14 KB (2,434 words) - 13:39, 1 February 2015

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